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Contents (6)
Place and Stock the Crafting Station
Place a
Crafting Station block. It performs shaped
crafting recipes on demand. Stock it with the ingredients each recipe needs; the station pulls from its own inventory when a request arrives.
Define Recipes with a Program Card
Craft a
Program Card and use the
Programmer to write the
crafting operations. Each operation tells the
Crafting Station which shaped recipe to run and how many times. Load the finished
Program Card into a
Processor that is connected to the
Crafting Station through a
Node.
Route Requests Through the Network
Place a
Node next to the
Crafting Station and link it to your
Processor. Use a
Network Card in the
Processor to send
crafting requests across the network, or an
Advanced Network Card when you need broader routing. A
Network Identifier labels the
Crafting Station so the program targets the correct block.
Trigger and Collect Output
When the
Processor executes the crafting operation, the
Crafting Station consumes the stocked ingredients and produces the result. Route the output back into your storage or into the next machine via the same
Node. If a craft fails, check that every ingredient for the shaped recipe is present and that the
Program Card lists the recipe in the correct order.








