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Rules are constructed using specific Tags and Operators. Each line in the blacklistRules section represents a single logic check.
Available Tags
| Tag | Format | Description |
|---|---|---|
woodlogs |
woodlogs |
A shortcut tag targeting all blocks categorized as wood logs. |
position |
position:x,y,z |
Targets specific coordinates. Supports ranges (e.g., 0-64). |
block |
block:modID:name:meta |
Targets a specific block type and optional damage/metadata value. |
material |
material:name |
Targets block materials (e.g., WOOD, ROCK, IRON, LEAVES). |
mob |
mob:name |
Targets specific mobs (e.g., mob:creeper, mob:zombie). |
mobtype |
mobtype:type |
Targets categories: monster, animal, ambient, or water. |
dim |
dim:ID |
Targets specific dimensions by ID or Name (e.g., dim:-1 or dim:theEnd). |
chance |
chance:0.0-1.0 |
Adds a random probability for the rule to trigger (0.95 = 95% chance). |
biome |
biome:ID |
Targets specific biomes by ID or Name (e.g., biome:plains). |
biometype |
biometype:TYPE |
Targets Forge biome dictionary types (e.g., SANDY, COLD, DRY). |
moonphase |
moonphase:name |
Targets specific moon phases (e.g., fullmoon, newmoon). |
daytime |
daytime:0-23999 |
Targets specific times of the Minecraft day. |
light |
light:range,type |
Targets light levels. Types: mixed, sky, or block. |
Logical Operators
Tags can be combined to create complex conditions:
- AND:
&or&&(Both conditions must be true) - OR:
|or||(Either condition can be true) - NOT:
~or!(The condition must be false) - Parentheses:
(and)(Used to group logic)












