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Regions Unexplored — Configuration

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Every setting in the mod config file, with what it changes.

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OptionWhat it does
overworld_cave_biome_togglesBiome Toggles (Caves)Toggles which cave biomes from this mod generate in the Overworld
nether_biome_togglesBiome Toggles (Nether)Toggles which Nether biomes from this mod generate
overworld_biome_togglesBiome Toggles (Overworld)Toggles which Overworld biomes from this mod generate
badlands_saguarosEnables saguaro cacti to generate in badlands biomes
badlands_steppe_grassEnables steppe grass to generate in badlands biomes
basalt_deltas_ash_ventsEnables ash vents to generate in basalt deltas
beach_palm_treesEnables palm trees to generate on beaches
birch_aspen_treesEnables birch trees to generate with aspen shaping
birch_orange_coneflowersEnables orange coneflowers to generate in birch forests
branch_modeSets how tree branches are placed during world generation
dont_placeBranch Mode.Dont PlaceDisables branch placement on trees that have dedicated branch blocks
place_branchesBranch Mode.Place BranchesPlaces branches on trees during world generation
place_logsBranch Mode.Place LogsPlaces logs as branches on trees during world generation
brightnessSets the brightness of the mod's block or item rendering
common_grass_sproutsEnables grass sprouts to generate in most biomes
common_shrubsEnables shrubs to generate commonly across biomes
custom_dirtsEnables custom dirt block families to generate in RU biomes
desert_sandy_grassEnables sandy grass to generate in deserts
forest_fancy_oaksEnables fancy oak trees to generate more frequently in forests
forest_flowersEnables flowers to generate in forests
jungle_bamboo_treesEnables bamboo trees to generate rarely in jungles
jungle_elephant_earsEnables elephant ears to generate in jungles
jungle_hibiscusesEnables hibiscuses to generate in jungles
leavesControls leaf block behavior or rendering for the mod's trees
mangrove_flowering_liliesEnables flowering lily pads to generate in mangrove swamps
oak_taller_treesEnables taller oak trees to generate in forests
painted_planksEnables painted planks to be crafted or generated
plains_bushesEnables small bushes generating in Plains biomes
prismariteEnables prismarite blocks or features to appear in the world
saturationSets the color saturation of rainbow-colored blocks
savanna_bushesEnables small bushes generating in Savanna biomes
small_oak_treesEnables small oak trees generating in the world
snowy_frozen_grassEnables frozen grass generating in snowy biomes
swamp_cattailsEnables cattails generating in Swamp biomes
swamp_willow_treesEnables willow trees generating in Swamp biomes
taiga_pine_treesEnables pine trees generating in Taiga biomes
taiga_purple_coneflowersEnables purple coneflowers generating in Taiga biomes
transition_sizeSets the distance between rainbow color bands in Eucalyptus logs

Other settings in this file

13 more options the mod ships without its own description. Names are taken straight from the config file.

  • default
  • biome_placements
  • block_color_options
  • client_options
  • eucalyptus_colors
  • features
  • misc
  • particle_rates
  • particles
  • regions
  • vanilla_changes
  • worldgen_surface_rules
  • tooltipAsh Vents will generate in Basalt Deltas.

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