Get the files on 9Minecraft
| Option | What it does |
|---|---|
AgriculturalInformationAgriculture | Show tooltips for ideal seasons and humidity levels on crop items. |
animal | Animal |
Animal | Animals |
button | Animals |
VoxyAutoRefreshAutomatically Update Distant LODs | Automatically updates visible Voxy LODs when snow coverage changes. |
AutumnDayTimesAutumn Day Length | Daylight length in Ticks for each of the 6 Solar Terms in Autumn. |
Core | Basic |
BeeActiveSeasonsBee Activity Seasons | List of seasons where bees will leave the hive to fly around. Default: [SPRING, SUMMER, AUTUMN] |
BeePollinateSeasonsBee Pollination Seasons | List of seasons where bees are allowed to pollinate plants. Default: [SPRING] |
BiomeSnowLinesBiome Snow Lines | Set custom snow-line altitudes for biomes (e.g., ["#c:is_cold", 200]). |
EnableWeatherRegion | Biome Weather Region |
BiomeBasedLocalCalendarBiome-Based Local Calendar | Displays local seasonal and calendar information based on the agricultural climate zone of the current biome. Different regions may show different seasonal progress. |
FrozenWaterBreakableBreakable Frozen Water | If true, the thin ice layer on water can be broken by players/entities. |
ButterflyButterflies | Spawns butterflies over flowers during Spring. |
ButterflySpawnDelayButterfly Spawn Interval | Controls the delay between butterfly spawn attempts. Higher values produce fewer butterflies. |
DayOffsetCalendar Day Offset | Shifts calendar days relative to solar terms. Used to align solar term day 0 (e.g., Beginning of Spring) with calendar dates. |
CalendarItemHintCalendar Tooltip | Show a tooltip or message if a calendar item cannot be placed in the current location. |
cauldron | Cauldron |
MinChunkCompileWarningTimeChunk Compile Warning Time | Sets the threshold (in ms) for chunk compilation before logging a performance warning. |
GrowthDetectorClassicModeClassic Growth Detector Mode | Use classic chat messages to display growth detector results instead of the new in-world UI. |
ClearAfterSleepClear Weather After Sleep | Automatically reset weather to clear after the player wakes up from a bed. |
Compat | Compatibility |
button | Compatibility |
ForceCompatModeCompatibility Mode | Force all plants to follow growth rules, even those without specific mod tags. |
BoneMealConsumeOnFailureConsume Bone Meal on Failure | Consume the bone meal item even if the growth attempt fails. |
crop | Crop |
EnableCropHumidityControlCrop Humidity Control | Restrict plant growth based on local environmental humidity. |
SereneSeasonCropTagBasedHumidityCrop Humidity Mapping | Automatically assigns humidity requirements to crops based on their Serene Seasons seasonal tags. |
Crop | Crops |
button | Crops |
CullTopFaceWithSnowCull Top Face When Snowy | Optimized rendering: Cull the top face of a block if it is hidden by a snow model. |
LastingDaysOfEachTermDays per Solar Term | The duration of a single Solar Term in Minecraft days. Logic: 1 Year = 4 Seasons | 1 Season = 6 Solar Terms. |
Debug | Debug |
button | Debug |
DebugInfoDebug Info | Displays additional debug information for solar terms, biomes, weather, and related systems |
NoneDayTimesDefault Day Length | Default daylight length in Ticks when no seasonal effects are active. |
DistantHorizonsWinterLODDH Winter LOD | Enables winter-themed Level of Detail (LOD) textures for Distant Horizons to ensure visual consistency at long distances. |
DisableUniqueBiomeTagsRebindingDisable Biome Tag Rebinding | Prevent biome tags from being rebound (may lead to tag overlapping). |
DisableChunkCacheCleanerDisable Chunk Cache Cleaning | Keep chunk extra info in memory (disables the cache cleaner). |
DisableSeasonalPrayerRitual | Disable Seasonal Ritual |
DisableIceOrSnowCauldronDisable Snow Collection in Cauldrons | Cauldrons will no longer collect snow or ice during winter weather. |
DisableSnowOverlayControlTag | Disable Snow Overlay Tags |
DynamicDaylightDurationDynamic Day Length | Adjust daylight duration based on the time of year (longer in Summer, shorter in Winter). |
DynamicSnowTermDynamic Snow Timing | Introduces random yearly variations to the snowfall date for unpredictability. |
EnableInformEnable Notifications | Display a chat message whenever the Solar Term changes. |
VoxyCompatibilityEnable Voxy Compatibility | Enables seasonal rendering compatibility between Ecliptic Seasons and Voxy. Requires rejoining the world after changing. |
SeasonalColorChangeExtendExtended Seasonal Colors | Extend seasonal color shifts to birch, spruce, and mangrove leaves. |
ExtraSnowDefinitionsExtra Snowy Blocks | Provides snow-covered models and definitions for more vanilla blocks. Requires restart |
FallenLeavesGroundFadeFade Fallen Leaves on the Ground | Fallen leaves gradually fade away after landing instead of disappearing instantly. |
FallenLeavesFallen Leaves | Leaf blocks will drop falling leaf particles, peaking in frequency during Autumn. |
FoliageUnderTreeFallen Leaves Under Trees | Visual detail: Adds a brownish, withered foliage effect under trees during Autumn. |
SnowInFenceDirectionFence Snow Detection | [Sodium/Embeddium] Check all eight surrounding directions instead of just the cardinal four. |
SnowInFenceCountFence Snow Threshold | [Sodium/Embeddium] Minimum number of adjacent snow-covered blocks required to trigger the effect. |
LessFishInThunderFewer Fish in Thunderstorms | Decrease the bite rate significantly during active thunderstorms. |
FireflyFireflies | Spawns fireflies near flowers during Summer evenings. |
FireflySpawnDelayFirefly Spawn Interval | Controls the delay between firefly spawn attempts. Higher values result in fewer fireflies. |
FishingSeasonsFishing Seasons | List of seasons where fishing is most effective. Default: [SUMMER] |
FixBiomePrecipitationFix Biome Weather | Intercepts raw biome precipitation queries to ensure small biomes (like rivers) do not disrupt large-scale weather logic. |
FlowerOnGrassFlowers on Grass | Visual detail: Occasionally adds small, decorative flowers to grass blocks in Spring. |
FoggyWeather | Foggy Weather |
ForceBlocksNotSnowyForce Blocks to Stay Clear | List of Block IDs that will never be covered by snow overlays. |
DistantHorizonsWinterLODForceUpdateAllForce DH LOD Refresh (May Lag) | Force Distant Horizons to refresh all LODs timely. WARNING: Enabling this may cause a full LOD rebuild and significant lag spikes. |
NoRainInDesertsForce No Rain in Deserts | Disable rain/snow in biomes with no natural precipitation (e.g., Deserts). |
ForceServerConfigForce Server Settings | Force using server synchronized config when joining a multiplayer server. If disabled, client keeps its own local config when exit. |
ForceSnowyChunkUpdateForce Snow Updates | (SnowInWorld) Sync chunk snow overlay states immediately when they are loaded. |
WeatherFrontBias | Forward Weather Bias |
NoCostHumidifierFree Humidifier | If true, the Humidifier block will not consume resources during operation. |
FrozenWaterFrozen Water | Experimental feature that renders a thin ice layer on river surfaces during snowfall |
FrozenWaterCheckLightFrozen Water Affected by Light | Prevents the visual frozen water effect in areas with high light levels. |
EnhancementChunkRenderUpdateGlobal Snowscape Refresh | (ForceChunkRenderUpdate) A more thorough reload that refreshes all chunk sections periodically. |
SeasonalGrassColorChangeGrass Color Changes | Apply seasonal color shifts to grass and leaf textures. |
GreenHouseCheckModeGreenhouse Check Mode | Adjusts the greenhouse structure detection mode. Higher accuracy modes check more directions, while top-only mode only requires overhead coverage. |
greenhouse_core | Greenhouse Core |
LowLightGreenhouseFailChanceGreenhouse Failure Chance in Low Light | Chance that a greenhouse crop fails each growth attempt when it does not receive enough light. |
SeasonGreenhouseParticleSpawnCountGreenhouse Particle Count | Number of ambient particles created by each greenhouse particle effect. |
GreenHouseParticles | Greenhouse Particles |
CropGrowChanceInWrongHumidity | Growth Chance in Wrong Humidity |
CropGrowChanceInWrongSeason | Growth Chance in Wrong Season |
HeatStrokeHeatstroke | Apply a 'Heatstroke' status effect if players stay in hot biomes during Summer noon. |
ModsWithoutSereneSeasonBasedHumidityHumidity Blacklist | A blacklist of Mod IDs whose crops should NOT receive automatic humidity assignments. Example: ["vinery", "meadow"] |
HumidityTankRangeHumidity Tank Range | The effective radius of the Humidity Tank. When activated, it increases the ambient humidity within its range. |
IceAndSnowIce & Snow | Allow natural snowfall and snow accumulation during cold periods. |
IceAndSnowMeltIce & Snow Melting | Allow accumulated snow layers and ice to melt as the temperature rises. |
SereneSeasonsCropTagIgnoreSaplingIgnore Saplings in Crop Tags | Excludes saplings from Serene Seasons' seasonal growth restrictions. Set to false to force saplings to follow the same seasonal rules as crops. |
IndependentRiverWeatherIndependent River Weather | When enabled, rivers and other small biomes are treated as independent weather regions. When disabled, they will reference nearby biomes to reduce chunk initialization cost. |
ShouldInitSnowDepthForExtremeColdBiomesInitialize Snow Cover in Extreme Cold Biomes | Force initialize snow states for extreme cold biomes when the mod or world is first loaded. |
ShouldInitSnowForExtremeColdBiomes | Initialize Snow in Extreme Cold Biomes |
ShouldInitWeatherInitialize Weather | Force initialize weather and snow states when the mod or world is first loaded. |
GUI | Interface |
button | Interface |
Iris | Iris |
ItemInformationItem Info | Show additional information regarding item usage or origins. |
FallenLeavesDropDelayLeaf Drop Interval | Controls the delay between falling-leaf spawn attempts. Higher values produce fewer falling leaves. |
LegacyIceAndSnowAccumulationMelt | Legacy Snow Behavior |
NotSnowyNearGlowingBlockLevelLight Level to Prevent Snow | The minimum light level required to prevent snow accumulation. |
LogIllegalUseLog Invalid Actions | Log errors when internal functions are used incorrectly. |
Map | Map |
button | Map |
ChangeMapColor | Map Color Changes |
GreenHouseMaxHeightMax Greenhouse Height | The vertical detection height for the Greenhouse. |
GreenHouseMaxRadiusMax Greenhouse Radius | The horizontal detection radius for the Greenhouse. |
ExtraSnowLayerMaxLayersMax Snow Layers | [Sodium/Embeddium] Maxmum number of additional snow layer on blocks. |
ExtraSnowLayerMaxLayersOnLeavesMax Snow Layers on Leaves | [Sodium/Embeddium] Maxmum number of additional snow layer on leave blocks. |
ForceCompatCropLeafWitheringModded Crop Leaf Withering Compatibility | Allows seasonal growth restrictions to wither crop leaf blocks from mods that do not support crop growth events. Only takes effect when Force Compatibility Mode is enabled. |
MonthOffsetMonth Index Offset | Shifts the displayed month index. Positive values move months forward. Does not affect solar term logic. |
NoSnowyUnderLight0No Snow at Light Level 0 | Prevent snow overlays from rendering under blocks with zero light emission. |
NotSnowyNearGlowingBlockNo Snow Near Light Sources | Prevents snow overlays from building up near blocks that emit significant light. |
boneMealFailureMessageOnlyImpossible | Only Show Failure When Impossible |
Particle | Particles |
button | Particles |
SeasonalPrayerRitualCropBonusReductionPrayer Crop Bonus Reduction | Adjusts the power of the Seasonal Prayer Ritual. Higher values result in lower bonuses. |
SeasonalRitualTimeCostPrayer Time Cost | The duration required for the Prayer Ritual (relative to one Solar Term). |
RainChanceMultiplierRain Chance Multiplier | Multiplies the chance of rain. Higher values make rain more frequent. |
RealWorldSolarTermsReal-World Solar Terms | Sync in-game seasons with the real-world date. Warning: May cause day-counter or calendar conflicts with other mods. |
RealisticSnowyChange | Realistic Snow Changes |
ClimateZoneSnowfallTimingRegional Snow Timing | Aligns snowfall schedules based on three broad climate zones (Warm, Temperate, and Cold) instead of per-biome. |
RegisterCropDefaultValueRegister Default Crop Values | [Deprecated] Use default seasonal/humidity values for unregistered crops. |
RenderTestMode | Render Test Mode |
Renderer | Rendering |
button | Rendering |
ResetRendererAfterSleepReset Rendering After Sleep | Refreshes the renderer state immediately after the player wakes up. |
Resource | Resources |
RestrictBoneMealRestrict Bone Meal | When enabled, bone meal may fail under unsuitable growing conditions. |
SaveChunkEnvironmentalHumiditySave Environmental Humidity | Saves local humidity data to chunk files for persistent tracking. |
SeasonCoreRangeSeason Effect Range | The effective radius of the 'Season Core' block. |
NaturalSoundSeasonal Ambient Sounds | Enables ambient environmental and seasonal sounds. Can also be customized through resource packs |
EnableSeasonalBeeSeasonal Bees | Bees become inactive during cold seasons and active during warm ones. |
EnableSeasonDefinition | Seasonal Block Changes |
EnableSeasonalBreedSeasonal Breeding | Limit animal breeding to their natural, compatible seasons. |
EnableSeasonalCropSeasonal Crops | Restrict plant growth based on their compatible seasons. |
ValidDimensionsSeasonal Dimensions | List of dimension IDs where seasonal effects should be active. |
button | Seasonal Dimensions |
EnableSeasonalFishingSeasonal Fishing | Modify fishing mechanics based on the current season (e.g., Summer bonuses). |
SeasonalParticlesSeasonal Particles | Enable seasonal particles like butterflies, fireflies, and falling leaves. |
SeasonalSimulationLevelSeasonal Simulation Level | Controls which seasonal gameplay systems are enabled. Choose a level below Agricultural if you want visual seasons without seasonal crop and greenhouse mechanics. |
Season | Seasons |
button | Seasons |
SeasonCoreAffectsAnimalsSeasons Affect Animals | Allow the Season Core to provide breeding bonuses to animals without a greenhouse. |
SereneSeasonsCropTagSerene Seasons Crop Tag | Enables compatibility with mods that utilize Serene Seasons' CropTag system. |
ServerRealisticSnowyChange | Server Snow Simulation |
BoneMealFailureMessageShow Bone Meal Failure Message | Show a message if bone meal fails to work due to incorrect season or humidity. |
ShowCropGrowthInfoInProbeShow Crop Growth Status | When enabled, Jade and TOP display crop growth chances and related environmental conditions. |
ShowGregorianYearShow Gregorian Year | Display the standard Gregorian year instead of the solar calendar year. |
ShowSnowyBlock | Show Snow-Covered Blocks |
snowy_status | Show Snowy Status |
EnableInformIconShow Solar Term Icons | Include a custom icon in the change notification for better visibility. |
SimpleGreenHouseModeSimple Greenhouse Mode | Simplifies greenhouse logic, removing the need for core blocks or humidity modifiers. |
SimpleSeasonHudSimple Season HUD | Whether to enable a simplified HUD overlay that displays the current season and solar term on the screen. |
SimpleSeasonalAgricultureSimple Seasonal Agriculture | Controls crop growth by season only and enables simple greenhouse detection, requiring only valid cover above the crop. |
CropHumidityTransitionSmooth Humidity Transition | Smooths out humidity changes between different areas or time periods. |
SmootherSeasonalGrassColorChangeSmooth Seasonal Foliage Color Transition | Calculate seasonal color shifts based on exact solar term progress for smoother transitions. |
SnowModeSnow Behavior | Controls how winter snow is displayed and whether vanilla snow/ice mechanics are enabled. |
SnowTransitionBlend | Snow Blending |
SnowInFenceOnlySnowySnow in Fences Only During Snowfall | [Sodium/Embeddium] Render snow layers inside snow-connected fences only when in a snowy state. |
SnowUnderShadowSnow in Shadows | Allow decorative snow overlays to appear under solid blocks (e.g., in shadows or under eaves). |
ExtraSnowLayerCullingSnow Layer Culling | [Sodium/Embeddium] Culling extra fake snow layer for necessary. |
SnowStepMeltSnow Melts When Stepped On | (SnowInWorld) Snow layers have a chance to melt when entities walk over them. |
SnowyFullCollisionShape | Snow on Full Blocks |
SnowOverlayGlowingBlockSnow on Light Sources | Allow snow overlays to cover light-emitting blocks. |
SnowKeepInSnowyBiomesSnow Persists in Snowy Biomes | Prevents physical snow from melting in naturally snowy biomes, even during hot seasons. |
SnowCoverUnderBlocksSnow Under Blocks | (SnowInWorld) Render snow overlays on the sides of blocks located beneath a snow layer block. |
SnowUnderFence | Snow Under Fences |
snowUnderTree | Snow Under Trees |
SnowyTreeSnow-Covered Trees | Apply frost and snow overlays to the undersides of leaves and tree branches. |
Snow | Snowscape |
ExtraSnowLayerSnowscape - Extra Snow Layers | Renders an additional snow layer on top of full blocks when using snow-covered models |
SmoothSnowyEdgesSnowscape - Smooth Snow Edges | Renders decorative snow edges on adjacent blocks for seamless terrain transitions. |
SnowAccumulationSpeedMultiplierSnowscape - Snow Cover Accumulation Speed | Controls how quickly visual snow cover spreads. 1.0 is the default speed; higher values make it spread faster. |
SnowMeltSpeedMultiplierSnowscape - Snow Cover Melt Speed | Adjusts the recession speed of atmospheric snow overlays during warmer periods. |
SnowInFenceSnowscape - Snow in Fences and Vegetation | [Sodium/Embeddium] Renders a virtual snow layer inside fences and tall grass for a seamless look. |
SnowInWorldSnowscape Interaction System | Records visual snow cover separately for each location. This allows snow to be cleared locally, but uses more memory and world data. |
ForceChunkRenderUpdateSnowscape Render Refresh | Periodically force-reloads chunk rendering to fix visual glitches (may impact FPS). |
SnowLeafParticlesSnowy Leaf Break Particles | Breaking snow-covered leaves will release a burst of snow particles. |
ChangeMapColorIfSnowySnowy Map Colors | Synchronize all map color rendering with visual snow overlays. May affect compatibility with other mods. |
ChangeMapColorMapItemSnowy Map Item Colors | Only adjust map item colors to reflect visual snow overlays. Safer for mod compatibility. |
SnowyWinterSnowy Winters | Allows visual snow cover to appear in normally warm biomes during sufficiently cold weather. |
Sound | Sound |
button | Sound |
SpringDayTimesSpring Day Length | Daylight length in Ticks for each of the 6 Solar Terms in Spring. |
SpringGrassSpring Grass & Wildflowers | Affects temperate biomes. Grasslands will grow short grass and wildflowers in spring, tall grass in summer, then gradually wither through autumn and winter |
InitialSolarTermIndexStarting Solar Term | Sets the world's starting Solar Term. Values range from 1 to 24; 4 represents Spring Equinox. |
SummerDayTimesSummer Day Length | Daylight length in Ticks for each of the 6 Solar Terms in Summer. |
Temperature | Temperature |
button | Temperature |
ThunderChanceMultiplierThunder Chance Multiplier | Multiplies the chance of thunder. Higher values make rain more frequent. |
EnableTimeBreedTime-Based Breeding | Restrict breeding to specific hours of the day. |
TweakPrecipitationParticleTextureTweak Precipitation Particle Textures | When enabled, Ecliptic Seasons may adjust rain and snow particle textures when needed. |
RainTogether | Unified Rain |
UnifiedSnowyBlockShadingUnified Snow Lighting | Harmonizes shading parameters for all snow-covered surfaces when using shaders. |
UnifiedSnowyBlockSidesUnified Snow Side Rendering | Extends unified shading to the side faces of snow-covered blocks. |
SynchronizedBiomeSnowfallUnified Snowfall | Synchronizes the snowfall schedule for all Overworld biomes. |
UnifiedFrozenWaterUnified Thin Ice Rendering | Shader Fix: Prevents thin ice from being incorrectly flagged as 'Water' during post-processing. |
ForceChunkUpdateOnlyWhenMeltUpdate Chunks on Snow Melt Only | (SnowInWorld) Only force chunk snow overlays sync when the weather is warm enough for snow to melt. |
VoxyRefreshOnSolarTermChangeUpdate Distant Colors on Solar Term Change | Automatically updates distant grass and foliage colors when the solar term changes. |
UseVanillaSnowCheckUse Basic Snow Check | Use standard Vanilla light/sky rules to determine if snow should fall in a location. |
UseDefaultValue | Use Default Values |
UseSolarWeatherUse Solar Weather | Enable localized weather patterns where rain or sun is determined per-biome. |
UseSquareGreenHouseRangeUse Square GreenHouse Range | Uses a square horizontal area for greenhouse and Season Core range instead of a circular area. |
VanillaBiomeClimateSettingsVanilla Climate Settings | Enforces original Vanilla temperature and precipitation settings to prevent other mods from creating extreme environmental values. |
WanderingTraderSellsGreenhouseEssenceWandering Trader Sells Greenhouse Essence | Whether Wandering Traders can sell Seasonal Greenhouse Essence. |
WaterFreezesInFrozenBiomesWater Freezes in Cold Biomes | If enabled, water in frozen biomes follows vanilla behavior and turns into ice. |
Weather | Weather |
button | Weather |
WeatherBufferDistance | Weather Buffer Range |
WeatherTransitionSpeed | Weather Transition Speed |
WeatherVotePercentWeather Vote Ratio | Determines global weather state based on player locations when external mods bypass our API. This represents the weighted threshold required to trigger a specific weather condition. |
WildGooseWild Geese | Visual effect: Displays wild geese flying south during autumnal transitions. |
WildGooseSpawnDelayWild Goose Spawn Interval | Controls the delay between wild goose spawn attempts. Higher values result in fewer sightings. |
WinterDayTimesWinter Day Length | Daylight length in Ticks for each of the 6 Solar Terms in Winter. |
Plugin Eclipticseasons
| Option | What it does |
|---|---|
shift_hint | Shift Key Hint |
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