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Kuruma Wiki

Kuruma Wiki & Guide

Java EditionMod
wiki.9minecraft.net/kuruma-mod/

The community wiki and guide for Kuruma — guides, recipes, items and mechanics.

Items

Mobs

Creatures this mod adds.

Nissan S15 Silvia

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
classic90s OEM (dark bezel, orange needle)
cameraCamera
sound_masterCar sounds (all)Volume of every car sound. The game's Friendly Creatures slider also applies (car sounds are filed there), so use this one to turn cars down without muting animals.
camera_distanceChase camera distanceBlocks behind the car. Vanilla third person is fixed at 4, so higher values pull the view back.
camera_heightChase camera height0 sits level with the car; higher values look down on it.
cockpit_drift_lookCockpit drift lookIn first person, how much to look toward the direction of travel while sliding. 0 keeps the view on the nose, 1 looks straight along the travel direction.
cockpit_look_aheadCockpit look-aheadIn first person, how far ahead along the path to look when cornering with grip (seconds). Higher shows more of the corner but turns the view sooner as you steer in. 0 disables it. Not used while drifting.
gate_displayCourse gate displayHow much of each race gate to draw. Turn it down once you know the course.
displayDisplay
sound_engineEngine and exhaustThe engine and exhaust note, including car pack exhaust sounds.
camera_speed_pullExtra pull-back at speedExtra blocks to pull back at top speed. 0 keeps it constant. Pulling back makes the scenery flow slower, so raise "Speed FOV" below instead if you want more sense of speed.
fullFull (plane and posts)
gauge_themeGauge coloursSame dials, different colours. Compare them while driving.
gauge_opacityGauge opacityOpacity of the dial face and centre panel backdrop. 1.0 is opaque; lower values let the chat behind show through. Ticks and needles stay fully opaque
gauge_scaleGauge size1.0 by default. The gauges already shrink to fit the space beside the hotbar; this is your preference on top of that
sound_shiftGear changeThe click when the gear changes.
hiddenHidden
highHigh
sound_crashImpactsThe sound of hitting things.
live_mirrorsLive mirrorsHeavy. To show the real view behind you, the world is rendered a second time every frame (roughly double the render cost, so expect lower fps). Only one mirror is refreshed per frame, so the cost does not grow with the number of mirrors. Does nothing unless th
sound_surfaceLoose surfaceGravel, dirt, sand and snow under the tyres.
lowLow
mediumMedium
modernModern (silver bezel, red needle)

See all 49 settings →