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How to Set Up a Two-Way Trading Hall with Extra Trades Mod

DownloadExtra Trades Mod

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Contents (3)
  1. The Goal
  2. Building the Hall
  3. Running the Loop

The Goal

Because the mod makes most items both buyable and sellable, the smartest setup is a trading hall where every villager can act as both a source and a sink. You sell raw materials, earn emeralds, and immediately spend them on finished goods — all without leaving the building.

Building the Hall

1. Pick a flat area and dig a row of cells, one per villager, each with a bed and the correct workstation block for its profession.

2. Bring in villagers (via minecart, boat, or breeding) and assign each to a cell. Place the workstation last so the profession locks in correctly.

3. Trade cheap offers with each villager until they reach a high level, unlocking the full expanded trade list.

4. Label each cell with a sign listing what that villager buys and sells, based on what you see in their trade screen.

5. Keep a central chest area stocked with the bulk items you plan to sell, and a second chest for the goods you buy back.

Running the Loop

  • Start each session by selling surplus to the villagers who pay the most.
  • Immediately reinvest those emeralds into buy trades for items you're short on.
  • Rotate which villagers you sell to so demand meters recover and prices stay favorable.
  • Cure a few villagers to lock in permanent discounts across the whole hall.

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