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Using Custom Records on Multiplayer Servers

How Multiplayer Jukebox Playback Works

When you use DiscCord on a multiplayer server, the server itself does not download, convert, or stream audio files. Instead, audio playback is handled entirely client-side. Whenever a player right-clicks a Custom Record with a pasted URL into a Jukebox, the server simply sends a network packet to tell nearby clients what to play, and each player's own game client streams the track directly from YouTube, Discord CDN, Dropbox, or Google Drive.

Because the server only passes instructions via packets, playing custom music will not bog down server performance with heavy audio traffic, and you can share playlists at communal bases just by placing Custom Records into shared Jukeboxes.

Troubleshooting Silent Jukeboxes on a Server

If one player hears the Jukebox clearly while another player standing right next to it hears nothing, the issue is on the silent player's client rather than the server:

1. Check local dependencies: Every player who wants to hear Custom Records must have FFmpeg and YoutubeDL installed in their own local config/disccord/ folder (or enable the auto-install option in their client config and restart).

2. Check vanilla volume sliders: Open Options > Music & Sounds and verify that both Master Volume and Jukebox/Note Blocks are turned up.

3. Verify link access: Ensure the listener's internet connection can reach the hosted link source without regional or network blocks.