Death Knell Wiki › Guides › Triggering Environmental and Generic Combat Variations
Triggering Environmental and Generic Combat Variations
Beyond specialized mobs and held items, Death Knell expands everyday combat and hazard deaths with fresh text variations and a vanilla bug fix.
Standard Combat Alternatives
Whenever a player dies in regular combat without a specialized mob or weapon condition taking priority, the game can pull from more than a dozen alternative generic messages. Instead of standard slain text, chat can report that the victim was bonked, thwarted, assassinated, butchered, trounced, vanquished, executed, or eliminated by the killer, among other variations. Fighting ordinary mobs or dueling players with standard swords cycles through these messages automatically.
Fall Damage, Water Hazards, and Boats
- Fall Damage: Falling from a lethal height gives you a chance to trigger
<victim> didn't bounceas an alternative fall message. - Water: The mod fixes a rare vanilla death message so
<victim> slipped in watercan properly appear during edge-case water falls. - Boats: Although
<victim> went down with the shipis listed among the mod's planned messages, it is not yet implemented in game, so breaking boats or drowning near them will not trigger it.