Setting Up CooParticlesAPI for Multiplayer Syncing
CooParticlesAPI is a support mod designed to sync complex visual effects across every player on a multiplayer server. When installed properly, it ensures that all players see the exact same custom particle effects at the exact same time.
Installing on Client and Server
To enable shared particle syncing, CooParticlesAPI must be present on both the client and the dedicated server:
1. Ensure the mod file is added to your personal client mods folder.
2. Ensure the exact same mod file is placed into the server's mods directory.
3. Restart both the server and your client before connecting.
Because the mod is designed to run on both client and server setups, omitting it from either side will break synchronization.
Verifying Synchronized Effects
Once in-game, you do not need to configure keybinds or menus. The mod runs silently in the background whenever called by your other installed mods. When another mod triggers an ability, spell, or environmental hazard that uses custom particles, observe whether other players witness the effect simultaneously. If installed on both ends, rendering is synchronized across all connected players without discrepancy.