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Using the Armorer, Mannequin and Outfit Maker to Display Skins

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Contents (3)
  1. Placing the Armorer
  2. Dressing a Mannequin
  3. Projecting and Showcasing

Placing the Armorer

The Armorer is a block that stores and manages skins for players and mannequins. Place it, then use the Linking Tool to connect it to a Mannequin so the mannequin pulls its skin from the armorer's library.

Dressing a Mannequin

1. Place a Mannequin where you want the display.

2. Use the Mannequin Tool to pose it and to assign a skin.

3. Load skins from a Skin Library or the Global Skin Library.

4. Use the Outfit Maker to assemble a full set — head, chest, legs, feet, outfit and wings — into one wearable skin.

If a slot on the mannequin is locked, unlock it with the matching Head, Chest, Legs, Feet, Outfit or Wings Skin Slot Unlock item.

Projecting and Showcasing

The Hologram Projector displays a skin as a floating hologram, useful for shop fronts or spawn areas. The Dye Table and Color Mixer blocks let you prepare colours in bulk before painting. Use Skin Cube and Glass Skin Cube blocks (including the Glowing versions) to build decorative skin-covered props around your display.

Keep finished skins saved in a Skin Library so the Armorer and Mannequin can reuse them without repainting.