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Editing Skins: Tools, Cubes and Colour Work in Armourers Workshop

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Contents (3)
  1. Choosing a Base Cube
  2. The Editing Toolset
  3. Saving and Reusing

Choosing a Base Cube

Every skin starts on a cube. Use Skin Cube for a solid paintable surface or Glass Skin Cube for transparency. The Glowing variants of both emit light, which is useful for eyes, lamps and magic effects. Load the cube into the Skinning Table to begin editing.

The Editing Toolset

Saving and Reusing

When a skin is complete, store it in a Skin Library. The Global Skin Library holds skins shared across your world. Use the Wand Of Style to transfer a look from one part to another, and the Armourers Hammer to break down or reset skin blocks. Apply saved skins to a Mannequin with the Mannequin Tool, or wear them yourself once the relevant slot unlock item has been used.