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Precision Editing Tools
Once a base skin exists, refine it with the advanced tools. The
Blending Tool smooths transitions between painted areas. The
Color Picker samples an existing color from the template so you can reuse it exactly. The
Hue Tool shifts the hue of painted regions without changing brightness.
For texture work, the
Color Noise Tool scatters color variation across a region, while the
Shade Noise Tool adds light and dark speckling. The
Dodge Tool brightens and the
Burn Tool darkens selected areas. The
Paint Roller covers larger flat areas quickly, and the
Block Marker marks specific blocks on the template for targeted edits.
Outfit Maker
The Outfit Maker is a block for combining multiple skins into a single outfit. Place it and open its interface. Load the individual skins you want to merge — for example a head skin, chest skin, and legs skin — and the Outfit Maker combines them into one outfit skin. Apply the result using the
Wand Of Style or through the
Skinning Table.
Glass Skin Cubes
Use
Skin Cube and
Glass Skin Cube blocks to display skins as decorative blocks. The Glowing variants,
Skin Cube (Glowing) and
Glass Skin Cube (Glowing), emit light while showing the skin.












