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The core gameplay loop follows a turn-based structure where players navigate a board to reach the Star Seller.
Turn Structure
- Item Phase: Before rolling, a player can use one item from their inventory to influence their movement or affect other players.
- Movement Phase: The player rolls a Dice Block (default range 1-10, customizable up to 20) and moves the corresponding number of spaces.
- Space Action: Landing on a space triggers a specific event (e.g., gaining coins, losing coins, or triggering a board event).
- Minigame Phase: After all players have moved, a minigame is selected based on the colors of the spaces the players landed on.
Winning the Game
The player with the most Stars at the end of the final turn is declared the winner. In the event of a tie, the player with the most Coins wins. Bonus Stars are awarded at the end of the game based on specific achievements (e.g., most minigames won, most spaces traveled).
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