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How to Stop TreeCapitator from Breaking Your Log Buildings

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Contents (6)
  1. Why It Happens
  2. Workarounds
  3. Protecting Specific Areas
  4. Recovering Lost Builds
  5. Next guides
  6. More in this wiki

Why It Happens

The pack cannot tell a natural tree from a player-built log structure. Any vertical stack of connected logs can be treated as a tree, so breaking one log in your cabin wall may collapse the whole column.

Workarounds

  • Disable the pack with /datapack disable before doing log-heavy building, then re-enable it afterward.
  • Break logs from the top down when possible; the pack usually follows logs upward from the broken block, so starting at the top limits the cascade.
  • Use a different block for structural columns (stone, planks, stripped logs placed separately) if you want to keep the pack on.

Protecting Specific Areas

There is no built-in per-region toggle in the base pack. If you need fine control, combine it with a protection or region plugin/mod that blocks block-breaking events in that area — the pack respects cancelled break events in most setups.

Recovering Lost Builds

If a wall collapses, the logs drop as items, so you can usually pick them back up and rebuild. Keep a clear inventory space before chopping near your base to avoid items despawning.

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