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Contents (3)
The data pack utilizes a custom scoreboard-based energy system to track Energy Units (EU).
- Generation: Power is generated by Solar Panels (day), Wind Turbines (height-based), or Coal Generators (fuel-based).
- Transmission: Machines must be placed adjacent to each other or connected via Energy Cables to share power.
- Consumption: Each machine has a specific EU/tick cost. If the energy supply is insufficient, the machine will stall.
- Upgrades: Most machines have slots for "Speed Upgrades" (increases processing speed but raises energy cost) and "Efficiency Upgrades" (reduces energy cost).
Commands
/function mmaf:help: Displays an in-game guide for the data pack./function mmaf:give_all: (Admin only) Gives all custom items for testing purposes./trigger mmaf_energy: Displays the current energy level of the machine the player is looking at.
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