Fighting in Close Combat with Buffed Unholy Strikes
Managing Reach and Cooldowns
This balancing pack reworks how the Unholy path handles melee engagements in the Death Knights mod, letting you stay aggressive without long pauses between swings. Both Festering Strike and Lesser Festering Strike receive boosts to both physical close-combat and magic damage.
1. Open engagements from slightly outside normal melee distance using Festering Strike. Because the pack extends its reach, you can land your first hit before melee mobs close the gap.
2.
3. Weave Lesser Festering Strike between your primary attacks. With its cooldown cut in half and boosted spell power in both close combat and magic, it acts as a reliable filler attack while stronger skills recover.
Controlling Target Distance
When enemies retreat or attack from range, use Death Grip to bring them back into strike distance. Pull stray targets into your extended Festering Strike reach regularly to keep your close-combat damage steady throughout a fight.