How to Use the Simulation Chamber to Produce Mob Drops Automatically
The Simulation Chamber is the core machine that turns Data Models into actual items. It consumes power and polymer clay to run simulations.
Setting Up the Simulation Chamber
Place the Simulation Chamber block. Connect it to a power source (e.g., a generator from your modpack) and insert a Data Model into the model slot. You also need to provide Polymer Clay as a catalyst in the appropriate slot.
Running a Simulation
Once powered and supplied, the Simulation Chamber will periodically run a simulation based on the inserted Data Model. The output depends on the mob type and the model's tier. For example, a Zombie Model might produce rotten flesh, iron ingots, or carrots. Higher-tier models yield more and better loot.
Collecting Output
Outputs are ejected into an adjacent inventory or can be piped out. Use hoppers or item pipes to automate collection. The chamber also produces experience, which can be extracted with a tank or stored internally.
Tips
- Keep the chamber stocked with Polymer Clay.
- Use the highest-tier model you have for maximum output.
- You can insert multiple models? No, only one at a time. Swap models as needed.