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Changed Synergy — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
takeover_enabledAbsorption Takeover SystemAllow qualifying absorption and forced exoskeleton encounters to temporarily take control of the player. When disabled, hostile absorptions use the attacked-and-retaliated negotiation instead.
distant_ai_rangeActive AI Range [Medium impact]Within this distance of any player, optional AI runs at its normal configured interval. Smaller ranges reduce CPU use.
adaptive_ai_budgetAdaptive AI Budget [High impact]Defers non-critical background decisions after latex AI exceeds the soft tick budget. Deferred entities rotate fairly; combat and companion safety are never deferred.
translatorAddon Translator SupportUsing Changed Addon Plus's Translator item bypasses the permanent telepathy unlock requirement.
remote_line_2Admins: /changedsynergy config list or edit config/changed_synergy-common.toml
mindless_mob_transfurAllow Mindless Mob TransfurLet latex creatures fully transfur mindless mobs such as zombies and skeletons. Disabled by default so they are absorbed instead, reducing the number of persistent entities created. Dedicated conversion forms from supported addons are preserved.
ambient_social_aiAmbient Social Scans [Medium impact]Controls unfamiliar-human approaches, ambient encounters, and non-bonded friend defence scans. Direct interaction, bonds, and companion safety remain active.
qte_animationsAnimated Struggle InterfacesEnable animated grab QTE and hypnosis-struggle presentation.
autoAuto
background_scan_intervalBackground Scan Interval [High impact]Ticks between expensive idle decisions. Higher values improve server smoothness but make ambient reactions slower.
takeoverBody Control
changed_addonChanged Addon Plus Compatibility
changed_structure_outpostsClaim Changed Ruins [Low impact]Provisioners without an outpost can claim generated Changed ruins and place a compact community store in empty space. The facility is always excluded.
clientClient & Visuals
communitiesCommunities and Outposts
community_aiCommunity Activity AI [High impact]Controls autonomous community roles, routine destination searches, and comfort activities. Disable to isolate settlement simulation during lag diagnosis.
provisioner_trade_reserveCommunity Reserve MultiplierScales the share kept out of trade. At 1.0, the community retains about 70% of each supply category.
companion_work_aiCompanion Work AI [High impact]Controls bonded companion fishing, mining, cave lighting, and work observation. Following, combat, rescue, and direct commands remain available.
takeover_competitiveCompetitive TakeoversAllow competitive or show-off latex creatures to take control after absorption.
pacify_petsContinuously Pacify Native PetsContinuously refresh Pacified on native Changed pets so they do not lock onto targets by mistake. Requires Changed Addon Plus.
ecologyCreature Ecology
dialogueDialogue and Telepathy
dialogue_chanceDialogue ChanceChance that an eligible state change produces a line.
dialogue_cooldownDialogue CooldownMinimum seconds between messages from the same speaker to the same listener.
dialogue_displayDialogue Display StyleChoose random popups or horizontal danmaku. Auto uses popups for English and danmaku for CJK languages.
popup_heightDialogue Popup Height OffsetVertical offset as a fraction of screen height. Negative moves up, positive moves down; 0 keeps the original placement.
dialogue_rangeDialogue RangeMaximum distance at which a player can receive creature dialogue.
distant_ai_multiplierDistant Interval Multiplier [High impact]Multiplies optional AI intervals outside the active range. Higher values save more CPU in loaded background areas.
provisioner_tradeEnable Provisioner TradingAllow provisioners to barter supplies that their community actually received.
enhanced_hunt_aiEnhanced Hunt AI [Medium impact]Controls Synergy sight memory, searching, noise alerts, underwater pursuit, and firearm evasion. Changed's native target AI remains available.
takeover_escapeEscape AttemptAllow one confirmed escape attempt during an ordinary takeover. This never applies to forced exoskeleton control.
takeover_exoskeleton_secondsExoskeleton Awake TimeSeconds before forced exoskeleton control reaches its configured ending.
exoskeleton_hypnosis_visualExoskeleton Hypnosis VisualShow the hypnosis visual and status log on this client while wearing an exoskeleton.
takeover_exoskeletonExoskeleton TakeoverAllow an exoskeleton to take control of a Benign Wolf or Orca player when its takeover conditions are met.
exoskeleton_sleepExoskeleton UnconsciousnessEnd an exoskeleton takeover with unconsciousness and removal. When disabled, control simply returns when the timer expires.
faction_pursuitFaction Pursuit SquadsAt -100 reputation, a faction may send a warned, limited pursuit squad. Respects mob spawning, Peaceful difficulty and post-transfur truces.
gunshot_radiusFallback Gunshot RadiusUsed by firearm integrations without their own sound range. TACZ supplies its own value.
firearm_evasionFirearm EvasionHostile creatures may move laterally while pursuing an armed player.
suit_visualsFriendly Wrapping
suit_vignetteFriendly Wrapping VignetteShow a soft theme-coloured edge effect while wrapped by a pet or bonded creature.
gameplayGameplay & AI
polite_rangeGreeting Pathfinding RangeMaximum distance at which a polite individual begins a cautious greeting.
polite_speedGreeting Pathfinding SpeedNavigation speed used while approaching a human politely.
polite_waitGreeting Response TimeSeconds a polite individual waits for the human to respond with a pat.
polite_interactionGreeting SystemPolite individuals may greet unfamiliar humans before deciding whether to hunt.
respect_pacifiedHonor the Pacified EffectUnarmed latex creatures with Changed Addon Plus's Pacified effect will not chase or attack players.
danmakuHorizontal Danmaku
grab_chanceHostile Grab QTE ChanceChance that an eligible hostile grab starts its escape QTE.
server_noteIn multiplayer, Gameplay & AI settings are controlled by the server.
independent_faction_reputationIndependent Faction ReputationWhen enabled, gaining reputation with one faction never reduces a rival's reputation, so you can ally with every faction. Existing reputation losses are not restored.
latex_ai_budgetLatex AI Budget [High impact]Soft milliseconds per server tick for all loaded Changed-creature AI. Lower values protect tick rate more aggressively; this cannot limit Changed's mandatory base AI.
latex_bee_hive_outpostsLatex Bee Hive Outposts [Low impact]Latex-bee provisioners can establish a small community store beside a generated Changed beehive.
lose_sightLose-Sight DelaySeconds without line of sight before a pursuer searches the last sighting.
pursuit_rangeMaximum Pursuit RangeBase distance at which a creature keeps pursuing a confirmed target.
hintsMechanic Hints
mechanic_hintsMechanic HintsShow one-time hints for Synergy's important interactions.
outpost_spacingMinimum Outpost SpacingMinimum horizontal distance in blocks between independently claimed outposts. Compatible nearby creatures still share an existing outpost.
allow_multiple_bondsMultiple BondsAllow several bonded companions. When off, voluntary transfur still works without creating another bond.
pet_regenerationNative Pet RegenerationRegeneration level for native Changed pets. Zero disables it.
negotiation_next_step_hintNegotiation Next-Step HintShow a suggested next argument during negotiation. Suggestions can be wrong; offering food makes them much more reliable.
next_pageNext page
takeover_orangesNon-hostile Orange CompensationAfter a non-hostile ordinary takeover ends in sleep, provide three oranges at most once every 20 minutes.
danmakuOn-screen DialogueShow ordinary creature dialogue in the screen overlay. Disable it to use chat instead.
invalid_valueOne or more values are invalid or outside their allowed range.
takeover_secondsOrdinary DurationDuration in seconds for a non-punitive ordinary takeover.
ordinary_transfur_reversalOrdinary Transfur ReversalAllow Synergy transfur reversal through negotiation, bonded companions, and sleep. Takeover separation and the /untf and /untransfur recovery commands remain available when disabled.
organic_grab_chanceOrganic Grab QTE ChanceSeparate grab chance for organic creatures, whose assimilation relies on physical grabs.
pat_pacificationPat PacificationAllow a player's pat to stop a latex creature's pursuit and create a short ceasefire. Ordinary pat reactions and relationship progress still work when disabled.
peaceful_village_relationsPeaceful Village RelationsPrevents mutual combat between Changed creatures and villagers, wandering traders, iron golems, or compatible village protectors. Enabled by default.
behaviourPerception and Pursuit
performancePerformance and Diagnostics
performance_diagnosticsPerformance Diagnostics [Low impact]Measures the complete AI time of loaded Changed creatures and sends one small status sample per second. Disable only when measuring the monitor itself.
personality_chancePersonality Line ChanceChance that a suitable cue uses the individual's dominant-trait line.
post_transfur_trucePost-transfur CeasefireSeconds before latex factions may become hostile again after a transfur or takeover release. Set to 0 to disable it.
previous_pagePrevious page
legacy_opacityProgress Effect OpacityMaximum opacity of the transfur progress screen effect.
legacy_screenProgress Screen EffectOptional: show the theme-coloured transfur mask that grows inward with progress. Leave this off to keep Changed's current display.
legacy_skinProgress Skin CoatingOptional: show staged latex coating on partially transfurred skins and first-person arms. Leave this off to keep Changed's current display.
bond_protective_release_requestsProtective Release RequestsAfter repeated danger rescues, cautious, protective, and sensitive companions may ask the player to request release more than once. Each request closes the radial menu; reopen it to ask again.
takeover_punitive_secondsPunitive DurationDuration in seconds for a punitive ordinary takeover.
takeover_punitivePunitive TakeoversAllow a latex creature to take control after the player deliberately provokes its faction.
pure_white_visualsPure White Vision
pure_white_wolf_adaptationPure White Wolf Regional AdaptationAdult Pure White Latex Wolves become male White Latex Wolves after remaining far from the White Latex Forest, then regain their Pure White form when they return. Their identity, relationships and faction allegiance remain unchanged.
popupRandom Popups
randomize_creature_transfur_methodRandomize Creature Transfur MethodRandomly choose replication or absorption for each hostile latex-creature encounter. The choice stays fixed during that encounter. Organic and single-method creatures keep their native behavior. Disabled by default.
reduced_motionReduced Struggle MotionKeep fades and input feedback while removing shake, drift, and large scaling motion.
awareness_rangeRelationship Awareness RangeMaximum distance used when evaluating nearby players and creature relationships.
relationshipsRelationships and Companions
disable_pure_white_overlaysRemove Pure White Vision OverlaysRemoves the reduced-vision veil and Synergy's pure-white consensus screen effect. Target outlines and gameplay mechanics remain available.
defaultsReset Page
danmaku_heightScrolling Dialogue Height OffsetMoves scrolling dialogue independently of popups. Negative moves up, positive moves down; 0 keeps the original placement.
search_timeSearch DurationSeconds spent investigating the last seen or heard player position.
search_speedSearch SpeedNavigation speed used only while investigating or searching.
remote_titleServer Gameplay & AI
alert_radiusShared Alert RadiusDistance over which compatible nearby creatures share a confirmed sighting.
stagger_background_aiStagger Background AI [High impact]Spreads optional creature scans across different ticks to remove population-wide lag spikes. Recommended on.
structure_outpost_search_radiusStructure Search Radius [Low impact]Loaded-chunk search radius for unclaimed Changed ruins and beehives. Larger values increase the occasional search cost.
qteStruggle Presentation
telepathyTelepathy and Territory HUD
telepathy_unlockTelepathy Unlock TransfursStandard completed transfurs needed to understand telepathic speech permanently. Set this to 0 to disable unlocking telepathy through transfur.
takeover_borrowTemporary Player ControlAllow players in ordinary takeovers to request a short period of movement control.
territory_hudTerritory HUDShow biome entry subtitles and persistent information for facility areas.
remote_line_1These settings belong to the server and cannot be edited here.
defaults_appliedThis page has been reset to its defaults.
distant_ai_throttlingThrottle Distant AI [High impact]Runs optional AI less often when no player is nearby. Combat targets and bonded companions remain responsive.
takeover_transfur_after_sleepTransfur After Takeover SleepWhen enabled, timer expiry or a failed escape permanently transforms the player into the carrier's form, including its eye style and colors. Disabled by default; ordinary sleep releases the restored player.
legacy_visualsTransfur Feedback
polite_attemptsUnanswered Greeting LimitUnanswered greetings before the individual returns to its usual attitude.
visual_rangeVisual Acquisition RangeBase distance for first noticing a player. Line of sight and field of view still apply.
waitingWaiting for server diagnostics
suit_opacityWrapping Vignette OpacityOpacity of the friendly wrapping edge effect.