How to Find and Identify New Mob Variants
Biome-Specific Spawning
Each new mob variant spawns naturally in biomes matching its theme. Gelid zombies appear in cold biomes like snowy plains and frozen peaks—watch for the icy appearance and freezing effect on their attacks. Thicket zombies and Verdant skeletons both inhabit jungle biomes; Thickets poison you while Verdants shoot poison arrows. Murk skeletons are exclusive to warm ocean biomes and appear underwater.
Finding Spawners in Structures
If you want to encounter these mobs more reliably, explore dungeons in their home biomes. You'll find monster spawners for Gelid, Thicket, and Verdant in dungeons located in snowy, jungle, and jungle areas respectively. Trial Chambers are another reliable source—they may contain trial spawners for any of the new variants, making them tougher challenges.
The mod also increases spawning rates for vanilla variants like Strays, Husks, and Bogged in their appropriate biomes, so you may encounter these more frequently during exploration.
Combat Recognition
Pay attention to status effects: freezing indicates Gelid, poison indicates Thicket or Verdant. This helps you prepare appropriate defenses before engaging.