How to Move and Resize the Entity Health HUD in TslatEntityStatus
Opening the Configuration
TslatEntityStatus renders its info either as an in-world overlay above mobs or as a screen-based HUD. To reposition or resize it, open the mod's config screen from the Mods list (or the in-game config button if your mod loader exposes one). Look for the HUD/overlay section, which separates in-world rendering from screen rendering.
Adjusting Position and Size
1. Decide which rendering mode you want. In-world rendering anchors info above each entity; screen rendering pins it to a fixed spot on your display.
2. Use the position sliders or X/Y offset fields to nudge the HUD. Move it away from your hotbar, crosshair, or minimap so it does not overlap.
3. Change the size/scale value to make text and bars larger or smaller. Increase it if you play at high resolution and the numbers are hard to read; decrease it if the overlay clutters your view.
4. Tweak opacity so the background panel does not block the world behind it.
5. Save and return to the game. Damage a mob to confirm the new position looks right in combat, then fine-tune.
Quick Tips
If the HUD jumps around, you likely left in-world mode on. Screen mode stays put. Test with several mob types, since tall entities push in-world overlays higher.