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Tslatentitystatus Wiki › Guides › How to Move and Resize the Entity Health HUD in TslatEntityStatus

How to Move and Resize the Entity Health HUD in TslatEntityStatus

Opening the Configuration

TslatEntityStatus renders its info either as an in-world overlay above mobs or as a screen-based HUD. To reposition or resize it, open the mod's config screen from the Mods list (or the in-game config button if your mod loader exposes one). Look for the HUD/overlay section, which separates in-world rendering from screen rendering.

Adjusting Position and Size

1. Decide which rendering mode you want. In-world rendering anchors info above each entity; screen rendering pins it to a fixed spot on your display.

2. Use the position sliders or X/Y offset fields to nudge the HUD. Move it away from your hotbar, crosshair, or minimap so it does not overlap.

3. Change the size/scale value to make text and bars larger or smaller. Increase it if you play at high resolution and the numbers are hard to read; decrease it if the overlay clutters your view.

4. Tweak opacity so the background panel does not block the world behind it.

5. Save and return to the game. Damage a mob to confirm the new position looks right in combat, then fine-tune.

Quick Tips

If the HUD jumps around, you likely left in-world mode on. Screen mode stays put. Test with several mob types, since tall entities push in-world overlays higher.