activeResearchProfileActive Research Profile | Resource ID of the profile used for research, Analyzer tier odds, crafting, and ordinary fragments. The built-in profile is taczweaponblueprints:duplicate_recovery. |
advancedCraftingAdvanced Crafting Rules | Allow or block crafting by category, weapon type, or individual blueprint. |
customTiersAdvanced Tier Settings | Adjust automatic weapon tiers, custom tier rules, and support for other workstations. |
researchDataAllowLearnedAllow Already-Learned Weapons | Allow Data to give duplicates of weapons the player already knows. If off, processing is blocked only when no eligible weapons remain. Item-specific datapack rules can override this. |
researchDataAllowUndiscoveredAllow Undiscovered Weapons | Allow Data to target weapons the player has not found yet. If off, only discovered weapons are eligible unless a datapack overrides this. |
allowUnlearnedRecyclingAllow Unlearned Recycling | Let datapack rules permit recycling a blueprint before the player has learned it |
ammoCraftingStrategyAmmo Crafting | Choose how Crafting Workbench levels apply to ammo. This does not add ammo to the Tech Tree |
analyzerSetupAnalyzer setup | Tiered uses three stations. Single lets any Analyzer process every weapon tier using that weapon’s same-tier reward rules. Datapacks still set costs and rewards. Changing this reloads recipes and closes open research stations. |
attachmentCraftingStrategyAttachment Crafting | Choose how Crafting Workbench levels apply to attachments. This does not add attachments to the Tech Tree |
researchPointCapBanked RP Cap | Maximum banked RP. This cap does not limit physical currency stacks. |
magazineBasicWorkbenchTierBasic Magazine Workbench Tier | Minimum Workbench tier for basic magazines. Higher tiers also qualify. TaCZ’s original ammo Workbench counts as Tier 1 unless explicitly mapped under Advanced Tier Settings. |
analyzerBlueprint Analyzer | Choose how duplicate blueprints and found weapons are used. Datapacks set weapon-tier odds, fragment amounts, analysis costs, and reconstruction requirements. |
blueprintSpawnChanceBlueprint Loot Chance (%) | Chance to add blueprints to an eligible loot roll when using Custom. Enter 20 for 20%. Datapack loot rules can set their own chances. |
progressionExemptKindsBlueprint-Free Categories | Select any broad recipe categories that should be available without blueprints |
progressionExemptBlueprintsBlueprint-Free Item IDs | TaCZ items available without blueprints. Add an entry and type an item name or resource ID to search the loaded blueprint catalog |
progressionExemptItemTypesBlueprint-Free Subgroups | Search and select TaCZ subgroups that should be available without blueprints. Subgroups from loaded weapon packs are included automatically |
groupPaddingBranch Frame Padding (Legacy) | Retained only for compatibility with older Personal Settings files |
intraGroupGapBranch Spacing (Legacy) | Retained only for compatibility with older Personal Settings files |
groupHeaderHeightBranch Title Space (Legacy) | Retained only for compatibility with older Personal Settings files |
canvasPaddingCanvas Padding | Legacy setting: Empty space around the outside of a weapon tree. Does not change the current Tech Tree |
enableCombatResearchPointAwardsCombat Currency Rewards | Allow configured combat events to award Scrap or banked RP. Requires Gameplay Currency Rewards. |
customFragmentModeCompleted Set Result | Result of completing an ordinary fragment set when the fragment preset is Custom. |
portalPaddingConnection Padding | Legacy setting: Extra room reserved for links that continue in another branch. Does not change the current Tech Tree |
craftingAccessCrafting Access | Choose simple Workbench rules for ammo and attachments without changing the Tech Tree |
creativeBypassesWorkbenchTiersCreative Bypasses Bench Tiers | Let Creative players ignore Research Bench tier requirements. Crafting rules and other bypass settings are separate. |
creativeBypassesProgressionGatesCreative Bypasses Progression Gates | Let Creative players ignore event and advancement requirements; disabled by default |
orderingSweepsCrossing Reduction Passes | Legacy setting: Advanced: passes used to reduce crossed progression lines. Does not change the current Tech Tree |
currencyCurrency and Rewards | Choose physical Scrap or banked RP, then set up loot and gameplay rewards. |
enableScrapLootCurrency in Loot | Add the selected physical currency to configured loot tables. Does not control Research Data drops or gameplay rewards. |
researchCurrencyItemCurrency Item ID | One item is one currency unit. Default: taczweaponblueprints:scrap. Changing this does not convert existing items. |
scrapLootBudgetCurrency Limit per Loot Roll | Maximum currency items added or already present in one loot roll (0–64). Existing items count toward the limit and are never removed. Zero stops extra currency being added. |
advancedDatapacks and Exclusions | Choose a research profile and exclude specific blueprints. Intended for server owners and pack authors. |
craftingDisabledKindsDisabled Crafting Categories | Categories that cannot be crafted at these Workbenches |
craftingDisabledItemTypesDisabled Crafting Subgroups | TaCZ subgroups that cannot be crafted at these Workbenches |
componentGapDisconnected Tree Spacing (Legacy) | Retained only for compatibility with older Personal Settings files |
discoveryAndLootDiscovery and Loot | Choose a ready-made discovery pace or tune blueprint loot by hand |
balancePresetDiscovery and Loot Preset | Choose a ready-made discovery pace. Custom uses the visibility and loot values below |
duplicateBlueprintPolicyDuplicate Blueprints | Choose whether spare copies of learned blueprints can be recycled for the selected currency. |
enableJournalEnable Blueprint Journal | Let players review their discovered and learned blueprints in the Blueprint Journal |
enableBlueprintsEnable Blueprint Progression | Require learned blueprints for configured TaCZ recipes and allow blueprint loot |
enableResearchEnable Research | Let players research blueprints included in the active datapack profile |
exactCraftingOverridesExact Crafting Overrides | Map a loaded blueprint name or resource ID to its final Workbench crafting rule. Exact entries override category and subgroup settings |
ammoBlacklistExcluded Ammo Blueprints | Ammunition whose blueprints are excluded from loot distribution. Add an entry and type an ammunition name or resource ID to search |
attachmentBlacklistExcluded Attachment Blueprints | Attachments whose blueprints are excluded from loot distribution. Add an entry and type an attachment name or resource ID to search |
gunBlacklistExcluded Gun Blueprints | Guns whose blueprints are excluded from loot distribution. Add an entry and type a gun name or resource ID to search |
magazineExtendedWorkbenchTierExtended Magazine Workbench Tier | Minimum Workbench tier for every extended magazine variant. Higher tiers also qualify. This controls crafting; fitting a magazine to a gun still follows the add-on’s attachment rules. |
externalWorkstationTiersExternal Workstation Tier Mappings | Assign a crafting level to another TaCZ-compatible workstation using its exact resource ID. |
foundWeaponRecoveryModeFound Weapon Recovery | Choose the actions available for weapons found in loot. Analysis still uses the weapon and Analyzer tiers; this setting does not guarantee a blueprint. |
fragmentLootReplacementPercentFragment Loot Share (%) | Percentage of eligible blueprint loot rolls replaced by ordinary fragments. Zero keeps all as blueprints; 100 replaces all eligible rolls. |
fragmentRetainedProgressCapFragment Progress Cap | Maximum saved ordinary fragment progress for one weapon. Must be at least as large as its set size. |
creativeBypassesResearchCostFree Research in Creative | Let Creative players ignore currency and material costs when the research rules allow it. |
enableResearchPointAwardsGameplay Currency Rewards | Give the selected currency for configured discoveries, advancements, and other events. Research Data has separate settings. |
generalGeneral Config | Settings related to the default pack |
generalProgressionGeneral Progression | Turn the main blueprint, discovery, Journal, and research systems on or off |
holdDurationMillisHold Time (seconds) | How long to hold before confirming research. Enter 0.6 for six-tenths of a second. |
interactionInteraction | Choose how you confirm research and whether currency rewards show a message. |
magazineKeepBasicCraftingKeep Basic Magazines Available | In Linked to Weapons mode, allow basic magazines without a learned gun, so found and traded guns can be supplied. Turn off to require a compatible learned gun for every magazine. Minimum Workbench tiers still apply. |
learnedTargetFragmentResearchPointsKnown-Weapon Fragment Reward | Currency value for ordinary fragments targeting an already-learned blueprint in Custom mode. Zero gives no currency. |
unknownExternalWorkstationsUnrestrictedLeave Unknown Workstations Unrestricted | Allow deliberately unmapped third-party workstations to ignore crafting tiers |
advancedLayoutLegacy Layout | Compatibility settings for the previous tree layout. These values are saved but do not change the current Tech Tree |
layoutPresetLegacy Layout Preset | Saved for compatibility with the previous layout. The current Tech Tree uses automatic branch placement |
tierGapLevel Spacing | Legacy setting: Vertical space between progression levels. Does not change the current Tech Tree |
magazineProgressionModeMagazine Access | Choose material-only crafting or require a learned compatible gun. Magazines use the add-on’s recipe costs. Loading and attachment requirements still follow TaCZ Magazines. |
maxBlueprintsMaximum Blueprint Count | Most blueprints added after a successful Custom loot roll. Cannot be below the minimum. |
maxRankBlockWidthMaximum Level Width (Legacy) | Retained only for compatibility with older Personal Settings files |
minBlueprintsMinimum Blueprint Count | Fewest blueprints added after a successful Custom loot roll. Whole items, from 0 to 64. |
craftingUnrestrictedKindsNo-Level Crafting Categories | Categories that ignore ordinary Workbench levels but still require blueprint knowledge and Progression Gates |
craftingUnrestrictedItemTypesNo-Level Crafting Subgroups | TaCZ subgroups that ignore ordinary Workbench levels but still require blueprint knowledge and Progression Gates |
fragmentPresetOrdinary Fragment Result | Choose what sets of ordinary loot fragments do. This does not change the special fragments earned from Analyzer or Research Data analysis. |
ordinaryFragmentsOrdinary Loot Fragments | Customize fragments found in loot. Analyzer and Research Data fragments use separate datapack rules. |
debugModePack Debug Mode | Whether to enable debug mode for the default pack |
exactFragmentThresholdsPer-Weapon Ordinary Fragment Counts | Override the ordinary fragment set size for a specific weapon. This does not change Analyzer fragment reconstruction. |
research_tree_clientPersonal Settings | Settings for your own controls and Tech Tree display. These do not change server progression. |
progressionPresetProgression Preset | Choose whether Research Bench tiers restrict research and Workbench levels restrict weapon crafting |
reduceMotionReduce Motion | Move the Research Tree camera immediately instead of easing between positions |
customEnforceCraftingTiersRequire Crafting Workbench Levels | In the Custom progression preset, require the correct Workbench level to craft a learned weapon. |
holdToResearchRequire Hold to Confirm | Require a short hold before researching a ready weapon in the fullscreen Tech Tree |
customEnforceResearchTiersRequire Research Bench Tiers | In the Custom progression preset, require a Research Bench at or above the weapon’s research tier. |
researchAccessResearch access | Choose a physical bench or portable research. Costs, prerequisites, advancements and custom milestones still apply. Changing this reloads recipes and closes open research stations. |
researchCostModeResearch Cost Type | Choose whether research requires currency, materials, or both. Datapack prices remain unchanged. |
researchCurrencyKindResearch Currency | Choose what players spend and earn: carried items such as Scrap, or saved Research Points. |
researchDataResearch Data | Choose what Notes, Reports, and Dossiers produce and which weapons they can target. |
enableResearchDataLootResearch Data in Loot | Allow Notes, Reports, and Dossiers in configured loot tables. This can stay on even when Data processing is disabled. |
researchDataBehaviorResearch Data Result | Choose whether Research Data produces fragments and blueprints, gives currency, or cannot be processed. Weapon analysis is configured separately. |
fragmentDiscountValueResearch Discount Amount | For Percentage, enter 25 for 25%. For Currency Units, enter a whole number of Scrap or RP. Applies to ordinary fragment discounts in Custom mode. |
fragmentDiscountTypeResearch Discount Type | Choose a percentage of the currency price or a fixed number of currency units. Material ingredients are not discounted. |
tieredProgressionResearch Progression | Choose how Research Bench tiers and Blueprint Fragments shape progression |
researchAndPointsResearch Purchases | Choose how players pay for research and what a completed purchase gives them. |
treeResearchResultModeResearch Result | Choose whether Research Tree purchases learn recipes immediately or create blueprint items |
resetTreeAppearanceRestore Tree Appearance | Reset camera motion, branch labels, the background grid, the minimap, and saved legacy layout settings. Confirmation controls stay unchanged. |
blueprintServer Settings | Server settings for research, crafting, loot, and the Blueprint Analyzer. Changes apply to everyone on the server. |
showBackgroundGridShow Background Grid | Show the optional navigation grid behind the weapon tree |
showBranchLabelsShow Branch Labels | Show branch headings where they fit without covering tree content. Also controlled by the Branch labels button. |
showResearchPointNotificationsShow Reward Messages | Show a short message when you receive Scrap or banked RP from gameplay rewards. |
singleAnalyzerDataTierSingle Analyzer: Research Data rewards | In Single Analyzer mode, use this tier’s Research Data reward tables. Does not change the Data item’s target pool or weapon analysis odds. |
startingAccessStarting Access | Choose what players know at the start and which recipes never require blueprints |
startingBlueprintsStarting Blueprints | Blueprints learned when a player joins. Add an entry and type an item name or resource ID to search; new entries also apply to existing players without revoking prior knowledge |
stationAccessStations & Research Access | Choose how players access research and which Analyzer stations they need. Crafting Workbench tiers remain separate. |
magazineCraftingTaCZ Magazines | Optional empty-magazine crafting rules. Requires TaCZ Magazines. These rules apply while blueprint progression is enabled. |
minimapTech Tree Minimap | Choose when the navigation minimap appears in the fullscreen Tech Tree |
tierOneFragmentThresholdTier 1 Fragment Threshold | Fragments required for a Tier 1 weapon under the Custom preset |
tierOneUpperPercentTier 1 Score Cutoff (%) | Upper score percentile assigned to Research Bench Tier 1; tied weapon scores remain together |
tierTwoFragmentThresholdTier 2 Fragment Threshold | Fragments required for a Tier 2 weapon under the Custom preset |
tierTwoUpperPercentTier 2 Score Cutoff (%) | Upper score percentile assigned to Research Bench Tier 2; higher scores use Tier 3 |
tierThreeFragmentThresholdTier 3 Fragment Threshold | Fragments required for a Tier 3 weapon under the Custom preset |
enableDiscoveryTrackingTrack Blueprint Discovery | Record valid blueprints when they enter a player's inventory |
treeAppearanceTree Appearance | Adjust camera motion, branch labels, the background grid, and the minimap. |
compactionSweepsTree Compaction Passes | Legacy setting: Advanced: passes used to bring related weapon branches closer together. Does not change the current Tech Tree |
maximumUndiscoveredVisibilityUndiscovered Blueprint Detail | Limit how much the Journal reveals before discovery. Datapacks can reveal less; learned blueprints remain fully visible |
unknownWorkstationFallbackTierUnknown Workstation Fallback Tier | Tier assigned to TaCZ-compatible crafting workstations without an exact mapping |
linkedAmmoFallbackTierUnlinked Ammo Fallback Level | Workbench level used when Match Gun Level cannot find a trusted compatible gun |
interGroupGapWeapon Group Spacing (Legacy) | Retained only for compatibility with older Personal Settings files |
nodeGapWeapon Spacing | Legacy setting: Space between weapon nodes and closely related progression steps. Does not change the current Tech Tree |