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Tacz Weapon Research Blueprints — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
activeResearchProfileActive Research ProfileResource ID of the profile used for research, Analyzer tier odds, crafting, and ordinary fragments. The built-in profile is taczweaponblueprints:duplicate_recovery.
advancedCraftingAdvanced Crafting RulesAllow or block crafting by category, weapon type, or individual blueprint.
customTiersAdvanced Tier SettingsAdjust automatic weapon tiers, custom tier rules, and support for other workstations.
researchDataAllowLearnedAllow Already-Learned WeaponsAllow Data to give duplicates of weapons the player already knows. If off, processing is blocked only when no eligible weapons remain. Item-specific datapack rules can override this.
researchDataAllowUndiscoveredAllow Undiscovered WeaponsAllow Data to target weapons the player has not found yet. If off, only discovered weapons are eligible unless a datapack overrides this.
allowUnlearnedRecyclingAllow Unlearned RecyclingLet datapack rules permit recycling a blueprint before the player has learned it
ammoCraftingStrategyAmmo CraftingChoose how Crafting Workbench levels apply to ammo. This does not add ammo to the Tech Tree
analyzerSetupAnalyzer setupTiered uses three stations. Single lets any Analyzer process every weapon tier using that weapon’s same-tier reward rules. Datapacks still set costs and rewards. Changing this reloads recipes and closes open research stations.
attachmentCraftingStrategyAttachment CraftingChoose how Crafting Workbench levels apply to attachments. This does not add attachments to the Tech Tree
researchPointCapBanked RP CapMaximum banked RP. This cap does not limit physical currency stacks.
magazineBasicWorkbenchTierBasic Magazine Workbench TierMinimum Workbench tier for basic magazines. Higher tiers also qualify. TaCZ’s original ammo Workbench counts as Tier 1 unless explicitly mapped under Advanced Tier Settings.
analyzerBlueprint AnalyzerChoose how duplicate blueprints and found weapons are used. Datapacks set weapon-tier odds, fragment amounts, analysis costs, and reconstruction requirements.
blueprintSpawnChanceBlueprint Loot Chance (%)Chance to add blueprints to an eligible loot roll when using Custom. Enter 20 for 20%. Datapack loot rules can set their own chances.
progressionExemptKindsBlueprint-Free CategoriesSelect any broad recipe categories that should be available without blueprints
progressionExemptBlueprintsBlueprint-Free Item IDsTaCZ items available without blueprints. Add an entry and type an item name or resource ID to search the loaded blueprint catalog
progressionExemptItemTypesBlueprint-Free SubgroupsSearch and select TaCZ subgroups that should be available without blueprints. Subgroups from loaded weapon packs are included automatically
groupPaddingBranch Frame Padding (Legacy)Retained only for compatibility with older Personal Settings files
intraGroupGapBranch Spacing (Legacy)Retained only for compatibility with older Personal Settings files
groupHeaderHeightBranch Title Space (Legacy)Retained only for compatibility with older Personal Settings files
canvasPaddingCanvas PaddingLegacy setting: Empty space around the outside of a weapon tree. Does not change the current Tech Tree
enableCombatResearchPointAwardsCombat Currency RewardsAllow configured combat events to award Scrap or banked RP. Requires Gameplay Currency Rewards.
customFragmentModeCompleted Set ResultResult of completing an ordinary fragment set when the fragment preset is Custom.
portalPaddingConnection PaddingLegacy setting: Extra room reserved for links that continue in another branch. Does not change the current Tech Tree
craftingAccessCrafting AccessChoose simple Workbench rules for ammo and attachments without changing the Tech Tree
creativeBypassesWorkbenchTiersCreative Bypasses Bench TiersLet Creative players ignore Research Bench tier requirements. Crafting rules and other bypass settings are separate.
creativeBypassesProgressionGatesCreative Bypasses Progression GatesLet Creative players ignore event and advancement requirements; disabled by default
orderingSweepsCrossing Reduction PassesLegacy setting: Advanced: passes used to reduce crossed progression lines. Does not change the current Tech Tree
currencyCurrency and RewardsChoose physical Scrap or banked RP, then set up loot and gameplay rewards.
enableScrapLootCurrency in LootAdd the selected physical currency to configured loot tables. Does not control Research Data drops or gameplay rewards.
researchCurrencyItemCurrency Item IDOne item is one currency unit. Default: taczweaponblueprints:scrap. Changing this does not convert existing items.
scrapLootBudgetCurrency Limit per Loot RollMaximum currency items added or already present in one loot roll (0–64). Existing items count toward the limit and are never removed. Zero stops extra currency being added.
advancedDatapacks and ExclusionsChoose a research profile and exclude specific blueprints. Intended for server owners and pack authors.
craftingDisabledKindsDisabled Crafting CategoriesCategories that cannot be crafted at these Workbenches
craftingDisabledItemTypesDisabled Crafting SubgroupsTaCZ subgroups that cannot be crafted at these Workbenches
componentGapDisconnected Tree Spacing (Legacy)Retained only for compatibility with older Personal Settings files
discoveryAndLootDiscovery and LootChoose a ready-made discovery pace or tune blueprint loot by hand
balancePresetDiscovery and Loot PresetChoose a ready-made discovery pace. Custom uses the visibility and loot values below
duplicateBlueprintPolicyDuplicate BlueprintsChoose whether spare copies of learned blueprints can be recycled for the selected currency.
enableJournalEnable Blueprint JournalLet players review their discovered and learned blueprints in the Blueprint Journal
enableBlueprintsEnable Blueprint ProgressionRequire learned blueprints for configured TaCZ recipes and allow blueprint loot
enableResearchEnable ResearchLet players research blueprints included in the active datapack profile
exactCraftingOverridesExact Crafting OverridesMap a loaded blueprint name or resource ID to its final Workbench crafting rule. Exact entries override category and subgroup settings
ammoBlacklistExcluded Ammo BlueprintsAmmunition whose blueprints are excluded from loot distribution. Add an entry and type an ammunition name or resource ID to search
attachmentBlacklistExcluded Attachment BlueprintsAttachments whose blueprints are excluded from loot distribution. Add an entry and type an attachment name or resource ID to search
gunBlacklistExcluded Gun BlueprintsGuns whose blueprints are excluded from loot distribution. Add an entry and type a gun name or resource ID to search
magazineExtendedWorkbenchTierExtended Magazine Workbench TierMinimum Workbench tier for every extended magazine variant. Higher tiers also qualify. This controls crafting; fitting a magazine to a gun still follows the add-on’s attachment rules.
externalWorkstationTiersExternal Workstation Tier MappingsAssign a crafting level to another TaCZ-compatible workstation using its exact resource ID.
foundWeaponRecoveryModeFound Weapon RecoveryChoose the actions available for weapons found in loot. Analysis still uses the weapon and Analyzer tiers; this setting does not guarantee a blueprint.
fragmentLootReplacementPercentFragment Loot Share (%)Percentage of eligible blueprint loot rolls replaced by ordinary fragments. Zero keeps all as blueprints; 100 replaces all eligible rolls.
fragmentRetainedProgressCapFragment Progress CapMaximum saved ordinary fragment progress for one weapon. Must be at least as large as its set size.
creativeBypassesResearchCostFree Research in CreativeLet Creative players ignore currency and material costs when the research rules allow it.
enableResearchPointAwardsGameplay Currency RewardsGive the selected currency for configured discoveries, advancements, and other events. Research Data has separate settings.
generalGeneral ConfigSettings related to the default pack
generalProgressionGeneral ProgressionTurn the main blueprint, discovery, Journal, and research systems on or off
holdDurationMillisHold Time (seconds)How long to hold before confirming research. Enter 0.6 for six-tenths of a second.
interactionInteractionChoose how you confirm research and whether currency rewards show a message.
magazineKeepBasicCraftingKeep Basic Magazines AvailableIn Linked to Weapons mode, allow basic magazines without a learned gun, so found and traded guns can be supplied. Turn off to require a compatible learned gun for every magazine. Minimum Workbench tiers still apply.
learnedTargetFragmentResearchPointsKnown-Weapon Fragment RewardCurrency value for ordinary fragments targeting an already-learned blueprint in Custom mode. Zero gives no currency.
unknownExternalWorkstationsUnrestrictedLeave Unknown Workstations UnrestrictedAllow deliberately unmapped third-party workstations to ignore crafting tiers
advancedLayoutLegacy LayoutCompatibility settings for the previous tree layout. These values are saved but do not change the current Tech Tree
layoutPresetLegacy Layout PresetSaved for compatibility with the previous layout. The current Tech Tree uses automatic branch placement
tierGapLevel SpacingLegacy setting: Vertical space between progression levels. Does not change the current Tech Tree
magazineProgressionModeMagazine AccessChoose material-only crafting or require a learned compatible gun. Magazines use the add-on’s recipe costs. Loading and attachment requirements still follow TaCZ Magazines.
maxBlueprintsMaximum Blueprint CountMost blueprints added after a successful Custom loot roll. Cannot be below the minimum.
maxRankBlockWidthMaximum Level Width (Legacy)Retained only for compatibility with older Personal Settings files
minBlueprintsMinimum Blueprint CountFewest blueprints added after a successful Custom loot roll. Whole items, from 0 to 64.
craftingUnrestrictedKindsNo-Level Crafting CategoriesCategories that ignore ordinary Workbench levels but still require blueprint knowledge and Progression Gates
craftingUnrestrictedItemTypesNo-Level Crafting SubgroupsTaCZ subgroups that ignore ordinary Workbench levels but still require blueprint knowledge and Progression Gates
fragmentPresetOrdinary Fragment ResultChoose what sets of ordinary loot fragments do. This does not change the special fragments earned from Analyzer or Research Data analysis.
ordinaryFragmentsOrdinary Loot FragmentsCustomize fragments found in loot. Analyzer and Research Data fragments use separate datapack rules.
debugModePack Debug ModeWhether to enable debug mode for the default pack
exactFragmentThresholdsPer-Weapon Ordinary Fragment CountsOverride the ordinary fragment set size for a specific weapon. This does not change Analyzer fragment reconstruction.
research_tree_clientPersonal SettingsSettings for your own controls and Tech Tree display. These do not change server progression.
progressionPresetProgression PresetChoose whether Research Bench tiers restrict research and Workbench levels restrict weapon crafting
reduceMotionReduce MotionMove the Research Tree camera immediately instead of easing between positions
customEnforceCraftingTiersRequire Crafting Workbench LevelsIn the Custom progression preset, require the correct Workbench level to craft a learned weapon.
holdToResearchRequire Hold to ConfirmRequire a short hold before researching a ready weapon in the fullscreen Tech Tree
customEnforceResearchTiersRequire Research Bench TiersIn the Custom progression preset, require a Research Bench at or above the weapon’s research tier.
researchAccessResearch accessChoose a physical bench or portable research. Costs, prerequisites, advancements and custom milestones still apply. Changing this reloads recipes and closes open research stations.
researchCostModeResearch Cost TypeChoose whether research requires currency, materials, or both. Datapack prices remain unchanged.
researchCurrencyKindResearch CurrencyChoose what players spend and earn: carried items such as Scrap, or saved Research Points.
researchDataResearch DataChoose what Notes, Reports, and Dossiers produce and which weapons they can target.
enableResearchDataLootResearch Data in LootAllow Notes, Reports, and Dossiers in configured loot tables. This can stay on even when Data processing is disabled.
researchDataBehaviorResearch Data ResultChoose whether Research Data produces fragments and blueprints, gives currency, or cannot be processed. Weapon analysis is configured separately.
fragmentDiscountValueResearch Discount AmountFor Percentage, enter 25 for 25%. For Currency Units, enter a whole number of Scrap or RP. Applies to ordinary fragment discounts in Custom mode.
fragmentDiscountTypeResearch Discount TypeChoose a percentage of the currency price or a fixed number of currency units. Material ingredients are not discounted.
tieredProgressionResearch ProgressionChoose how Research Bench tiers and Blueprint Fragments shape progression
researchAndPointsResearch PurchasesChoose how players pay for research and what a completed purchase gives them.
treeResearchResultModeResearch ResultChoose whether Research Tree purchases learn recipes immediately or create blueprint items
resetTreeAppearanceRestore Tree AppearanceReset camera motion, branch labels, the background grid, the minimap, and saved legacy layout settings. Confirmation controls stay unchanged.
blueprintServer SettingsServer settings for research, crafting, loot, and the Blueprint Analyzer. Changes apply to everyone on the server.
showBackgroundGridShow Background GridShow the optional navigation grid behind the weapon tree
showBranchLabelsShow Branch LabelsShow branch headings where they fit without covering tree content. Also controlled by the Branch labels button.
showResearchPointNotificationsShow Reward MessagesShow a short message when you receive Scrap or banked RP from gameplay rewards.
singleAnalyzerDataTierSingle Analyzer: Research Data rewardsIn Single Analyzer mode, use this tier’s Research Data reward tables. Does not change the Data item’s target pool or weapon analysis odds.
startingAccessStarting AccessChoose what players know at the start and which recipes never require blueprints
startingBlueprintsStarting BlueprintsBlueprints learned when a player joins. Add an entry and type an item name or resource ID to search; new entries also apply to existing players without revoking prior knowledge
stationAccessStations & Research AccessChoose how players access research and which Analyzer stations they need. Crafting Workbench tiers remain separate.
magazineCraftingTaCZ MagazinesOptional empty-magazine crafting rules. Requires TaCZ Magazines. These rules apply while blueprint progression is enabled.
minimapTech Tree MinimapChoose when the navigation minimap appears in the fullscreen Tech Tree
tierOneFragmentThresholdTier 1 Fragment ThresholdFragments required for a Tier 1 weapon under the Custom preset
tierOneUpperPercentTier 1 Score Cutoff (%)Upper score percentile assigned to Research Bench Tier 1; tied weapon scores remain together
tierTwoFragmentThresholdTier 2 Fragment ThresholdFragments required for a Tier 2 weapon under the Custom preset
tierTwoUpperPercentTier 2 Score Cutoff (%)Upper score percentile assigned to Research Bench Tier 2; higher scores use Tier 3
tierThreeFragmentThresholdTier 3 Fragment ThresholdFragments required for a Tier 3 weapon under the Custom preset
enableDiscoveryTrackingTrack Blueprint DiscoveryRecord valid blueprints when they enter a player's inventory
treeAppearanceTree AppearanceAdjust camera motion, branch labels, the background grid, and the minimap.
compactionSweepsTree Compaction PassesLegacy setting: Advanced: passes used to bring related weapon branches closer together. Does not change the current Tech Tree
maximumUndiscoveredVisibilityUndiscovered Blueprint DetailLimit how much the Journal reveals before discovery. Datapacks can reveal less; learned blueprints remain fully visible
unknownWorkstationFallbackTierUnknown Workstation Fallback TierTier assigned to TaCZ-compatible crafting workstations without an exact mapping
linkedAmmoFallbackTierUnlinked Ammo Fallback LevelWorkbench level used when Match Gun Level cannot find a trusted compatible gun
interGroupGapWeapon Group Spacing (Legacy)Retained only for compatibility with older Personal Settings files
nodeGapWeapon SpacingLegacy setting: Space between weapon nodes and closely related progression steps. Does not change the current Tech Tree

Blueprint

OptionWhat it does
ACCESSIBLEAccessibleFaster discovery for large catalogs: full visibility, 35% default chance, and 1-3 blueprints
MANUAL_RECYCLINGAllow Manual RecyclingLet players recycle eligible duplicate blueprints at the Blueprint Analyzer for Scrap or banked RP.
TIER_1Always Level 1Require a Level 1 or better Workbench for ammo
TIER_2Always Level 2Require a Level 2 or better Workbench for ammo
TIER_3Always Level 3Require a Level 3 Workbench for ammo
ammoAmmunition
ANALYSISAnalyze DataAnalyze one Data item at a time. Notes target Tier 1, Reports Tiers 1–2, and Dossiers Tiers 1–3 unless a datapack changes their pools.
UNRESTRICTEDAny LevelIgnore Workbench level; other blueprint requirements still apply.
attachmentAttachmentsMake every attachment recipe available without a blueprint
singleAnalyzerAvailable when Analyzer setup is Single Analyzer
BALANCEDBalancedRecommended pacing: full visibility, 20% default chance, and 1-2 blueprints
BANKED_RPBanked RPSave Research Points on each player instead of giving currency items. Existing currency items are not converted.
dataAnalysisChoose Analyze Data as the Research Data result to edit target options.
linkedMagazinesChoose Linked to Weapons to change basic magazine access.
physicalCurrencyChoose Physical Item as the research currency to edit this setting.
currencyLootChoose Physical Item currency and enable Currency in Loot to edit this limit.
CLASSICClassicDo not enforce Research Bench tiers; useful for existing worlds and compatibility
CREATE_BLUEPRINTCreate Blueprint ItemResearch Tree purchases create a blueprint item that must be used to learn the recipe
POINTS_AND_ITEMSCurrency and MaterialsRequire the configured currency amount and material ingredients.
DIRECT_RP_ONLYCurrency OnlyOffer direct recycling for the selected currency instead of weapon analysis.
POINTS_ONLYCurrency OnlyRequire the configured currency amount and ignore material ingredients.
LEGACY_CURRENCYCurrency OnlyRedeem Research Data for configured Scrap or banked RP amounts instead of fragments or blueprints.
FIXEDCurrency UnitsSubtract a fixed number of Scrap or RP from the research currency price.
CUSTOMCustomUse the custom visibility, chance, minimum, and maximum values below
DISABLEDDisable Workbench CraftingPrevent ammo from being crafted at these Workbenches
DISABLEDDisabledDisable this crafting rule or ordinary fragment use.
researchPointAwardsEnable Blueprint Progression and Gameplay Currency Rewards to change this setting
researchEnabledEnable Blueprint Progression and Research to change this setting
blueprintsEnabledEnable Blueprint Progression to change this setting
extended_magExtended Magazines
FULLFull DetailsReveal all information allowed by the active datapack rules
gripGrips
gunGunsMake every gun recipe available without a blueprint
HIDDENHiddenDo not show undiscovered blueprints
KEEPKeep as ItemsKeep learned duplicate blueprints as tradeable items and prevent recycling
laserLasers
DIRECT_LEARNLearn ImmediatelyResearch Tree purchases immediately unlock the recipe without creating an item
TIER_1Level 1Require a Level 1 or better Workbench.
TIER_2Level 2Require a Level 2 or better Workbench.
TIER_3Level 3Require a Level 3 Workbench.
LINKED_WEAPONLinked to WeaponsLearning any compatible gun unlocks its shared magazine family. Progression-exempt guns also qualify. Keep Basic Magazines Available can preserve access for found guns.
mgMachine Guns
RECONSTRUCT_BLUEPRINTMake a BlueprintCompleted ordinary fragment sets create a blueprint under the active learning rules.
LINKED_WEAPONMatch Gun LevelMake ammo available at the earliest Workbench level used by a compatible tiered gun
COMPATIBILITYMaterials OnlyCraft empty magazines without learning a gun blueprint, at the minimum Workbench tiers below.
ITEMS_ONLYMaterials OnlyRequire material ingredients and ignore the separate currency price.
muzzleMuzzle Attachments
UNRESTRICTEDNo Level RequirementAllow learned or blueprint-free ammo at every valid Workbench
banked_onlyOnly applies to banked RP.
PERCENTAGEPercentageReduce the research currency price by a percentage.
PHYSICAL_ITEMPhysical ItemUse a carried item as currency. Scrap is the default; change the item below if needed.
pistolPistols
PLAYER_CHOICEPlayer ChoiceOffer analysis or direct currency recycling. Analysis uses tier odds and its resulting blueprints may be recyclable.
PORTABLEPortable Research — no bench requiredOpen the Tech Tree with the Journal / Research key. Bench-tier requirements are satisfied; costs and other progression requirements remain.
PREVIEWPreviewReveal the name, icon, and a limited research summary
PROTECTED_BLUEPRINT_ONLYProtected AnalysisOffer analysis only. Resulting blueprints cannot be recycled. Tier odds can produce a blueprint, fragments, or no reward.
RECYCLABLE_BLUEPRINTRecyclable AnalysisOffer analysis only. Resulting blueprints may be recycled when the other rules allow it. Tier odds still apply.
TIERED_RESEARCH_AND_CRAFTINGResearch + CraftingRequire the appropriate Research Bench tier to research and Workbench level to craft
TARGETED_RESEARCH_BOOSTResearch DiscountCompleted ordinary fragment sets reduce the matching research currency cost.
rifleRifles
rpgRocket Launchers
SCARCEScarceSlower discovery: names only, 10% default chance, and exactly 1 blueprint
scopeScopes
customDiscoverySelect the Custom Discovery and Loot Preset to change this setting
customProgressionSelect the Custom Research Progression preset to change this setting
linkedAmmoSet Ammo Crafting to Match Gun Level to change this setting
recyclingEnabledSet Duplicate Blueprints to Manual Recycling to change this setting
customFragmentsSet Ordinary Fragment Result to Custom to change this setting
shotgunShotguns
SILHOUETTESilhouetteShow that an undiscovered blueprint exists without revealing its identity
SINGLESingle AnalyzerUse one Analyzer for every weapon tier. Existing higher-tier stations work the same way.
SINGLESingle Research BenchOne Research Bench handles every tier and satisfies bench-tier requirements. Crafting tiers stay unchanged.
sniperSniper Rifles
stockStocks
smgSubmachine Guns
TIER_1Tier 1
TIER_1Tier 1 Data rewardsUse the Research Data reward tables normally used by a Tier 1 Analyzer.
TIER_2Tier 2
TIER_2Tier 2 Data rewardsUse the Research Data reward tables normally used by a Tier 2 Analyzer.
TIER_3Tier 3
TIER_3Tier 3 Data rewardsUse the Research Data reward tables normally used by a Tier 3 Analyzer.
TIEREDTiered AnalyzersUse Basic, Advanced and Experimental Analyzers with rewards based on both tiers.
TIERED_RESEARCHTiered ResearchRequire an appropriate Research Bench tier to research, but allow learned weapons at every Workbench level
TIEREDTiered Research BenchesRequire the appropriate Research Bench tier. This overrides the research part of the progression preset.
PRESETUse existing progression presetCompatibility option for existing worlds. Preserve the preset’s research-tier rules and explicit datapack bench requirements.
PROFILEUse ProfileUse the active datapack profile's ammo crafting rules

Research Tree Client

OptionWhat it does
ALWAYSAlwaysShow the minimap whenever the fullscreen Tech Tree contains research nodes
AUTOMATICAutomaticShow the minimap only when the Tech Tree is meaningfully larger than the usable screen area
BALANCEDBalancedBalanced spacing for the previous layout; does not change the current Tech Tree
COMPACTCompactCompact spacing for the previous layout; does not change the current Tech Tree
CUSTOMCustomUse saved custom spacing in the previous layout; does not change the current Tech Tree
holdToResearchEnable Require Hold to Confirm to change this setting
HIDDENHiddenNever show the Tech Tree minimap
buttonRestore Defaults
customLayoutSelect the Custom layout preset to change this setting
SPACIOUSSpaciousSpacious spacing for the previous layout; does not change the current Tech Tree