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How to Disable All Structures or Just Specific Ones in Structurify

Turning everything off at once

Open the Structurify config (the mod generates its own config file on first launch, and most packs also expose it through the in-game config menu). Look for the global toggle that controls structure generation. Setting it to disabled stops every structure from generating in newly created chunks. This is the fastest way to build a clean survival or challenge map where you want to place everything by hand.

Disabling individual structures

If you only want to remove a few structures, leave the global toggle on and instead work through the per-structure list. Each entry corresponds to a structure or structure set, and each has its own enabled/disabled flag. Turn off only the ones you don't want — for example, keep villages but remove pillager outposts, or keep ocean monuments but remove shipwrecks.

Important things to remember

  • Config changes only affect chunks that generate after you save and reload. Already-generated chunks keep their structures.
  • If you want a fully clean world, set your config before creating it, or explore only new terrain afterward.
  • Structure sets (groups that share a placement) may need to be disabled as a group rather than one by one.
  • After editing, reload the world or restart the game so the config is re-read.