How to Link Two Teleporters Together
Placing and Preparing the Teleporters
Place your
Teleporter blocks wherever you want the two endpoints to be. Each Teleporter needs an
Ender Core inserted before it can hold a destination. Right-click the Teleporter with an Ender Core in hand to load it. You should see the core settle into the block, indicating it is now ready to be programmed.
Setting the Destination
Once both Teleporters hold cores, you need to tell each one where to send you. Right-click a Teleporter to open its interface. The screen shows a list of known destinations — any other Teleporter that has already been activated and registered will appear here. Select the Teleporter you want to travel to and confirm. Repeat the process on the second Teleporter, pointing it back at the first, so travel works in both directions.
Testing the Link
Step onto the Teleporter pad. After a short warm-up, you are moved to the linked block. If nothing happens, check that both ends have cores, that each one has a destination selected, and that the chunk containing the target is loaded. Unloaded chunks can prevent a connection from completing, so keep both areas active or use a chunk-loading method if your setup spans a long distance.