Fixing the Camera Clipping Into Walls or Blocks
Why Clipping Happens
The shoulder
camera sits behind and beside the player, so when you back into a wall, the
camera can end up inside a solid block, showing the inside of terrain or black voids. This is a collision problem between the
camera position and the world geometry.
Reducing the Offset
Open the mod config and reduce the horizontal and vertical offset values. A smaller offset keeps the
camera closer to the player's head, which means it needs less clearance behind you before it hits a block. If you set a large offset for a cinematic look, that clearance requirement grows and clipping becomes more frequent in tight spaces like caves and corridors.
Enabling Camera Collision Handling
Check the config for an option related to
camera collision or pushing the
camera forward when blocked. When enabled, the mod pulls the camera in toward the player instead of letting it enter blocks. If your version exposes a minimum distance, set it so the camera never gets so close it clips into the player model. Test in a narrow tunnel: walk backward into a wall and confirm the view pulls in rather than showing the wall interior. If clipping persists, lower your offset further and re-test.