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Project Red Integration Wiki › Guides › How to Make a Clock or Timer with Project Red

How to Make a Clock or Timer with Project Red

Using the Timer Block

The Timer is the simplest way to get a repeating pulse. Place it, feed it a redstone signal or leave it self-powered depending on your setup, and set its interval. Right-click the Timer to open its interface where you adjust the delay between pulses. The output toggles on and off at that interval, which is perfect for driving lamps, dispensers, or a Sequencer. Connect the output side to whatever you want to pulse.

Building a Clock from a NOT Gate

If you want a fast, compact clock, you can loop a NOT Gate back on itself with a short wire delay. Feed the output back into the input through a Repeater set to a low delay. The gate flips state each time the signal returns, producing a steady oscillation. Adjust the Repeater delay to change the frequency. This is a classic approach and works well when you need a tick-accurate clock rather than a configurable interval.

Driving Other Components

A clock is most useful when it drives a Counter or Sequencer. Feed the clock output into a Counter to count pulses, or into a Sequencer to step through a series of outputs in order. If your clock runs too fast for a mechanical device, insert a Pulse Former to shorten each pulse, or add Repeaters to slow the loop. Always test the clock with a lamp first so you can see the rhythm before connecting it to machinery.