incubatorActive Incubator | Tuning for the Active Incubator block: spawn and spread timing, the nearby-undead cap, blob radius, and tentacle reach. |
biome_restrictionsBiome Restrictions | Optionally limit the height-based spawn rules to specific biomes, on top of the dimension filter. |
spawn_chance_hardCavalry Spawn Chance (Hard) | Probability that a freshly spawned Zombie, Husk, or plain Skeleton (excluding babies, Drowned, Stray, Wither Skeleton, Zombie Villager) is promoted to a Heavy Cavalry variant — full armor, iron sword or axe, and a shield — on HARD difficulty. Only natural and |
depth_rulesDepth Rules | Y-level thresholds and probabilities: surface crowd culling and gear clearing above the surface line, upgraded gear deep underground. |
dimensionsDimensions | Dimensions where the height-based spawn rules apply. Each entry is a dimension ID such as 'minecraft:overworld'. Default: the Overworld only. |
duration_ticksDuration (Ticks) | How long the Undead Immortality freeze lasts, in ticks. 20 ticks = 1 second. Default: 100 (5 s). |
custom_player_regen_enabledEnable Custom Regeneration | When enabled, the mod controls player health regeneration via the dynamic food/health system on Normal and Hard difficulty (Peaceful and Easy keep vanilla healing). When disabled, vanilla regeneration always applies and the natural regeneration gamerule is lef |
infected_zombies_enabledEnable Infected Zombies | When enabled, naturally spawned zombies, husks, and drowned have a small chance to be marked Infected on spawn, gaining mod behavior. The exact chance is set by Infected Spawn Chance below. When disabled, no infection mark is applied. |
modified_spawn_enabledEnable Modified Friendly-Mob Spawn | Master toggle for New Wind's reworked spawning of cows, sheep, pigs, and chickens by biome. When off, these animals appear at their normal vanilla rates instead. Default: enabled. Requires a full server restart. |
enabledEnable Settlement Alarm | Master toggle for the village alarm reaction. On nights when surface spawning is allowed (a vanilla new moon, or any active custom moon phase), every village bell within 96 blocks of a player rings a five-strike peal shortly after nightfall, and again 30 secon |
excluded_mobsExcluded Mobs | Mobs to leave untouched by the surface-spawn rule. This overrides every other list. Entries are entity IDs (for example 'minecraft:enderman') or '#'-prefixed entity tags. Default: empty. |
extra_mobsExtra Mobs | Extra mobs to include in the surface-spawn rule, in addition to those chosen by Mob List Mode. Entries are entity IDs (for example 'minecraft:phantom') or '#'-prefixed entity tags. Default: empty. |
fluidsFluid Behavior | Behavior of the mod's fluids, such as whether brine forms infinite source blocks. |
food_weightFood Weight | How strongly your hunger level affects healing speed. Higher means low hunger slows healing more. Default: 0.4. |
friendly_spawnFriendly-Mob Biome Spawning | Changes how often cows, sheep, pigs, and chickens appear in each biome. Changes require a server restart. |
heavy_cavalryHeavy Cavalry | Chance for a freshly spawned zombie, husk, or skeleton to become a heavily armored variant with a weapon and shield. |
height_spawningHeight-Based Spawning | Restricts surface spawns to certain moon phases and applies depth-based gear rules to hostile mobs in the configured dimensions. Set Mode to Disabled to turn it all off. |
hp_weightHP Weight | How strongly your current health affects healing speed. Higher means low health slows healing more. Default: 0.6. |
spawn_chanceInfected Spawn Chance | Chance a naturally spawned zombie, husk, or drowned receives the Infected mark. Requires Enable Infected Zombies above. Range: 0.0-1.0. Default: 0.015 (1.5%). |
infectionInfection | Controls the Infected mark on zombies, husks, and drowned, plus infected combat and the Active Incubator. |
infinite_brineInfinite Brine Source | When enabled, Brine forms infinite source blocks like vanilla water. Default: disabled. |
vanilla_spawn_enabledKeep Vanilla Friendly-Mob Spawn | When on, the normal vanilla spawns of cows, sheep, pigs, and chickens are kept on top of New Wind's, so both add up. When off, the vanilla spawns are removed from every Overworld biome, leaving only New Wind's. Has no effect unless Modified Friendly-Mob Spawn |
max_delay_ticksMaximum Heal Delay (ticks) | Longest delay, approached at critically low HP and saturation. Default: 200. |
min_delay_ticksMinimum Heal Delay (ticks) | Shortest possible delay between heals, used at full HP and saturation. 20 ticks = 1 second. Default: 40. |
mob_list_modeMob List Mode | Which mobs the surface-spawn rule affects. Default uses a built-in list of common hostile mobs (zombie, skeletons, creeper, enderman, spider) plus your Extra Mobs; All Hostile affects every hostile mob, vanilla or modded, plus your Extra Mobs. Either way, Excl |
mobsMobs | Mob behavior: the infection system and undead immortality. |
modeMode | Master switch for the height-based spawn rules. Enabled applies them in every listed dimension; Partial behaves like Enabled (reserved for future per-dimension control); Disabled turns off all spawn changes without removing the mod. Default: Enabled. |
moon_phasesMoon Phases | Which moon phases let hostile mobs spawn on the surface — the vanilla new moon and custom phases from other mods. |
playerPlayer | Player-side mechanics, such as health regeneration. |
player_regenerationPlayer Regeneration | Custom food/health-driven player regeneration on Normal and Hard, replacing vanilla natural regeneration. |
formulaRegen Formula | Fine-tunes how strongly your health and hunger affect how fast you heal. |
settlement_alarmSettlement Alarm | Village bell alarm and villager fear reaction on nights when surface spawning is allowed. |
spawningSpawning | Where, when, and how mobs spawn: height-based rules, friendly-mob biomes, heavy cavalry, and the village alarm. |
undead_immortalityUndead Immortality Mechanic | How undead cheat death by briefly freezing instead of dying, and which hits bypass it. |
worldWorld | World and fluid behavior: brine. |