How to Customize Voyager Structures with Datapacks
Every part of Moog's Voyager Structures can be adjusted through datapacks, which means you can change how often structures appear, where they spawn, or remove ones you do not want. This is done by editing the mod's structure files rather than through an in-game menu.
What You Can Change
Datapacks let you modify structure placement settings, including which biomes a structure can appear in and how rare it is. You can also disable specific structures entirely by overriding their files. Because the mod uses vanilla blocks, any changes you make will still fit the base game's look.
Basic Workflow
1. Create a datapack folder in your world's datapacks directory.
2. Add a pack.mcmeta file so the game recognises it.
3. Mirror the mod's folder structure inside your datapack under data.
4. Copy the structure file you want to change and edit the values you need.
5. Run /reload in-game to apply changes.
Testing Your Changes
After reloading, generate a new world or explore fresh chunks to see the effect. Changes do not apply to already-generated terrain. If a structure stops appearing, double-check that your file path matches the mod's namespace exactly, since a single typo will make the game ignore your override.