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Loot Integrations Randomized Loot Compatibility Wiki › Guides › Controlling Which Mods Feed Into Chest Loot

Controlling Which Mods Feed Into Chest Loot

The Core Idea

This addon does not decide *what* gets injected - it pulls from the mods you have installed. That means your mod list is your control panel. Adding a content mod widens the loot pool; removing one narrows it.

Reducing Noise

If chests are filling up with items that feel out of place for your pack's theme, the fix is at the pack level, not in a config screen:

1. List the content mods currently installed and decide which ones fit your world's tone.

2. Remove or disable the mods whose items you do not want appearing in chests. Their entries disappear from the injection pool along with the mod.

3. If you cannot remove a mod because you need its blocks or mobs, check whether it offers a config option to disable its loot integration contributions.

4. Regenerate or explore new chunks after changing the mod list.

Increasing Variety

Going the other way is simpler: install more content mods. Each one adds its own items to the pool. Mods with large item registries (equipment, tools, food, curios) tend to have the most visible effect on chest contents.

A Note on Balance

Because injection draws from everything installed, a heavily modded pack can produce chests with wildly uneven value. If that bothers you, curate the mod list rather than expecting a per-item filter.