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Loot Integrations Dungeons And Taverns Wiki › Guides › Making Modded Items Appear in Dungeons and Taverns Loot

Making Modded Items Appear in Dungeons and Taverns Loot

Why Modded Items Show Up

This mod is built to pull from any mod that registers loot. When you install a gear, weapon, or treasure mod, its items can be folded into the Dungeons and Taverns loot pools automatically, so dungeon chests become a source for that mod's content without you configuring anything.

Getting Your Mods Into the Pool

1. Install the mod whose items you want to find. The integration reads loot tables that other mods expose, so a mod that only adds items without loot table entries may not appear.

2. Keep the mod list stable between world creation and exploration. Adding a mod mid-playthrough can still work for newly generated chunks, but already-generated structures keep their old rolls.

3. Explore new structures in unexplored territory. Because loot is tied to chunk generation, the reliable way to see new modded items is to travel to fresh chunks.

4. Open chests and check the contents. Modded weapons, armor, and consumables should mix in with vanilla-style loot.

Tuning What Appears

If a specific mod's items are too common or never show up, the fix is on that mod's side or via a loot table datapack, not this integration. This mod broadens the source pool; it does not add per-item weighting controls of its own.