Contents (7)
Java What changed in 26.3-snapshot-2
Everything below is measured by comparing the game files of 26.3-snapshot-1 with 26.3-snapshot-2 — not copied from patch notes.
New in-game text 3
| Key | Text |
|---|---|
debug.improvedTransparency.off | Improved transparency: disabled |
debug.improvedTransparency.on | Improved transparency: enabled |
key.debug.improvedTransparency | Toggle Improved Transparency |
Reworded text 1
Wording Mojang changed in this version.
| Key | Before | After |
|---|---|---|
options.improvedTransparency.tooltip | An experimental approach that uses screen shaders for drawing weather, clouds, and particles behind translucent blocks and water. This will impact GPU performance. | An experimental approach that uses an order-independent transparency algorithm to avoid graphical issues normally present when looking through multiple layers of translucent objects. This will impact performance. |
Fixes 48
Read from Mojang’s own release notes for Minecraft 26.3 Snapshot 2, published 2026-06-30. Every entry keeps its original bug ID.
48 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.
Fixed bugs in 26.3 Snapshot 2 48
MC-161885Many transparent things do not render behind slimesMC-161898Transparent particles make other particles invisibleMC-161926The block breaking animation is more transparent when mining ice or stained glassMC-168653Mobs, particles, clouds, water and transparent blocks don't render behind the transparent parts of shulker bulletsMC-190203Transparent and specially rendered blocks, entities, clouds, water and particles don't render behind wind charges, and charged creeper, wither and breeze armorMC-202197Entities' name tag background is rendered behind transparent thingsMC-210584Semi-transparent textures on an item that doesn't have it by default doesn't render water behind itMC-223559Transparent blocks, particles, and clouds are not rendered behind semi-transparent marker armor standsMC-229405The inside of boats blocks the rendering of most translucent objects with the "Improved Transparency" option enabledMC-252369Data packs can fail to load due to a feature cycle when one does not existMC-259812Block and item displays, beds, clouds, signs, shulker boxes, and semi-transparent blocks and entities don't render behind text displaysMC-265743Entities, block entities, clouds and semi-transparent blocks are always rendered in front of text displays with see_through enabledMC-271069Item entities appear to fly towards the player when picked up by a dolphin that isn't being renderedMC-275111Two animals in a boat look sideways instead of at the player when luredMC-295678Translucent blocks above water flicker when crossing chunk bordersMC-296006Entities do not face the player correctly whilst in a boatMC-298659Translucent blocks and some entities render above text displays with see_through enabledMC-303626Block hitboxes, particles, semi-transparent blocks and non-block items render behind entity hitboxes with the "Improved Transparency" option enabledMC-305422Players can sometimes get kicked due to a waypoint packet the client fails to handleMC-306127Block outlines are no longer visible behind translucent itemsMC-306156Breezes, slimes and players between translucent blocks or fluids appear behind them if "Improved Transparency" is enabledMC-306231Boats are filled with water when viewed through translucent blocks with the "Improved Transparency" option enabledMC-306318Translucent items render through the head of players with a translucent item equipped on their head with "Improved Transparency" enabledMC-307285Translucent blocks don't render behind sulfur cubesMC-307345The smoke particles produced by potent sulfur do not render behind stained glassMC-307902Partially transparent blocks inside sulfur cubes don't render correctlyMC-308798Dolphins take much longer to pick up itemsMC-309022Shelf mushrooms generate facing the wrong directionMC-309027The success message of /teleport with coordinates specified reports that it affected 0 entitiesMC-309043Carpets can no longer be craftedMC-309056Poplar saplings are not destroyed by waterMC-309067Wool slabs and stairs cannot be used as fuelMC-309075Using bone meal on a shelf mushroom a player is standing on causes them to pass through itMC-309081Decorated pots and chorus flowers can be destroyed by projectiles in Adventure modeMC-309082Wandering traders do not sell poplar logsMC-309084Shelf mushrooms' model sticks out of the slot in the hotbarMC-309105Wool stairs and slabs are not broken faster when using shearsMC-309117Grass in dappled forests and poplar leaves appear green on mapsMC-309123The block breaking particles of shelf mushrooms are not displayed correctlyMC-309133The front texture of poplar signs is inconsistent with the front textures of other signsMC-309136The collision box of shelf mushrooms is too largeMC-309173The item model of shelf mushrooms displays the large shelf mushroom block model, even though the item places small onesMC-309184Specifying multiple features of type no_op in a data pack prevents the world from loadingMC-309205Poplar saplings cannot be used as fuelMC-309206Cobwebs are not destroyed by waterMC-309275The texture of the top halves of poplar doors has three miscolored pixelsMC-309302Poplar saplings are not in #saplingMC-309330The item texture of poplar doors doesn't have any hinges unlike the item textures of other doors
Development cycle
This build was part of the run-up to 26.3. Everything tested here landed in that release.