Contents (8)
Block Predicate Type +1
Height Range
Data Component Type +1
Block Transformer
Int Provider Type +1
Very Biased To Bottom
Worldgen / Block State Provider Type +1
Copy Properties Provider
Worldgen / Feature Type +5 · −3
OverlayProjected Random Patchy SquareRandom Neighbor SpreadSingle Block PillarStepped Column Cluster
Removed: basalt_columns, basalt_pillar, glowstone_blob
Worldgen / Placement Modifier Type +1 · −1
Offset
Removed: random_offset
New text (3)
| Key | Text |
|---|---|
debug.improvedTransparency.off | Improved transparency: disabled |
debug.improvedTransparency.on | Improved transparency: enabled |
key.debug.improvedTransparency | Toggle Improved Transparency |
Renamed text (1)
| Key | Before | After |
|---|---|---|
options.improvedTransparency.tooltip | An experimental approach that uses screen shaders for drawing weather, clouds, and particles behind translucent blocks and water. This will impact GPU performance. | An experimental approach that uses an order-independent transparency algorithm to avoid graphical issues normally present when looking through multiple layers of translucent objects. This will impact performance. |