Data Component Type +1
Attack Range
Memory Module Type +5
Spear Charge PositionSpear Engage TimeSpear Fleeing PositionSpear Fleeing TimeSpear Status
Sound events +13
Entity.Baby Nautilus.Ambient LandEntity.Baby Nautilus.Death LandEntity.Baby Nautilus.Hurt LandEntity.Nautilus.Ambient LandEntity.Nautilus.Dash LandEntity.Nautilus.Dash Ready LandEntity.Nautilus.Death LandEntity.Nautilus.Hurt LandEntity.Zombie Nautilus.Ambient LandEntity.Zombie Nautilus.Dash LandEntity.Zombie Nautilus.Dash Ready LandEntity.Zombie Nautilus.Death LandEntity.Zombie Nautilus.Hurt Land
New text (20)
| Key | Text |
|---|---|
options.textureFiltering | Texture Filtering |
options.textureFiltering.anisotropic | Anisotropic |
options.textureFiltering.anisotropic.tooltip | A hardware based filtering method, but impacts performance and significantly impacts video memory usage. May not be supported on all hardware. |
options.textureFiltering.none | None |
options.textureFiltering.none.tooltip | Textures are displayed without any filtering. Blocks may look blurry when viewed at an angle. |
options.textureFiltering.rgss | RGSS |
options.textureFiltering.rgss.tooltip | (Rotated Grid Super Sampling) A shader based filtering method that improves texture quality with a moderate performance impact. |
subtitles.entity.baby_nautilus.ambient_land | Baby Nautilus chitters |
subtitles.entity.baby_nautilus.death_land | Baby Nautilus dies |
subtitles.entity.baby_nautilus.hurt_land | Baby Nautilus hurts |
subtitles.entity.nautilus.ambient_land | Nautilus clacks |
subtitles.entity.nautilus.dash_land | Nautilus jets |
subtitles.entity.nautilus.dash_ready_land | Nautilus recovers |
subtitles.entity.nautilus.death_land | Nautilus dies |
subtitles.entity.nautilus.hurt_land | Nautilus hurts |
subtitles.entity.zombie_nautilus.ambient_land | Zombie Nautilus burbles |
subtitles.entity.zombie_nautilus.dash_land | Zombie Nautilus jets |
subtitles.entity.zombie_nautilus.dash_ready_land | Zombie Nautilus recovers |
subtitles.entity.zombie_nautilus.death_land | Zombie Nautilus dies |
subtitles.entity.zombie_nautilus.hurt_land | Zombie Nautilus hurts |
Renamed text (1)
| Key | Before | After |
|---|---|---|
options.maxAnisotropy.tooltip | Significantly improves how smooth textures look, but impacts performance and significantly impacts video memory usage. May not be supported on all hardware. | Each level significantly improves how smooth textures look, but impacts performance and significantly impacts video memory usage. Requires Texture Filtering to be set to Anisotropic. |