Contents (7)
Java What changed in 1.20.2-pre1
Everything below is measured by comparing the game files of 23w35a with 1.20.2-pre1 — not copied from patch notes.
New in-game text 28
| Key | Text |
|---|---|
advancements.progress | %s/%s |
commands.banlist.entry.unknown | (Unknown) |
container.shulkerBox.itemCount | %s x%s |
container.shulkerBox.unknownContents | ??????? |
deathScreen.score.value | Score: %s |
event.minecraft.raid.defeat.full | Raid - Defeat |
event.minecraft.raid.victory.full | Raid - Victory |
filled_map.explorer_jungle | Jungle Explorer Map |
filled_map.explorer_swamp | Swamp Explorer Map |
filled_map.village_desert | Desert Village Map |
filled_map.village_plains | Plains Village Map |
filled_map.village_savanna | Savanna Village Map |
filled_map.village_snowy | Snowy Village Map |
filled_map.village_taiga | Taiga Village Map |
gamerule.enderPearlsVanishOnDeath | Thrown ender pearls vanish on death |
gamerule.enderPearlsVanishOnDeath.description | Whether ender pearls thrown by a player vanish when that player dies. |
gui.recipebook.page | %s/%s |
loading.progress | %s%% |
mco.download.speed.narration | %s/s |
mco.upload.percent | %s %% |
merchant.title | %s - %s |
multiplayer.player.list.hp | %shp |
multiplayer.status.player_count | %s/%s |
optimizeWorld.progress.counter | %s / %s |
optimizeWorld.progress.percentage | %s%% |
options.languageAccuracyWarning | (Language translations may not be 100%% accurate) |
stats.none | - |
title.credits | Copyright Mojang AB. Do not distribute! |
Reworded text 28
Wording Mojang changed in this version.
| Key | Before | After |
|---|---|---|
commands.random.roll | %s rolled %s (between %s and %s) | %s rolled %s (from %s to %s) |
death.attack.anvil.player | %1$s was squashed by a falling anvil whilst fighting %2$s | %1$s was squashed by a falling anvil while fighting %2$s |
death.attack.cactus.player | %1$s walked into a cactus whilst trying to escape %2$s | %1$s walked into a cactus while trying to escape %2$s |
death.attack.drown.player | %1$s drowned whilst trying to escape %2$s | %1$s drowned while trying to escape %2$s |
death.attack.dryout.player | %1$s died from dehydration whilst trying to escape %2$s | %1$s died from dehydration while trying to escape %2$s |
death.attack.fall.player | %1$s hit the ground too hard whilst trying to escape %2$s | %1$s hit the ground too hard while trying to escape %2$s |
death.attack.fallingBlock.player | %1$s was squashed by a falling block whilst fighting %2$s | %1$s was squashed by a falling block while fighting %2$s |
death.attack.fallingStalactite.player | %1$s was skewered by a falling stalactite whilst fighting %2$s | %1$s was skewered by a falling stalactite while fighting %2$s |
death.attack.fireworks.player | %1$s went off with a bang whilst fighting %2$s | %1$s went off with a bang while fighting %2$s |
death.attack.flyIntoWall.player | %1$s experienced kinetic energy whilst trying to escape %2$s | %1$s experienced kinetic energy while trying to escape %2$s |
death.attack.genericKill.player | %1$s was killed whilst fighting %2$s | %1$s was killed while fighting %2$s |
death.attack.inFire.player | %1$s walked into fire whilst fighting %2$s | %1$s walked into fire while fighting %2$s |
death.attack.inWall.player | %1$s suffocated in a wall whilst fighting %2$s | %1$s suffocated in a wall while fighting %2$s |
death.attack.lightningBolt.player | %1$s was struck by lightning whilst fighting %2$s | %1$s was struck by lightning while fighting %2$s |
death.attack.magic.player | %1$s was killed by magic whilst trying to escape %2$s | %1$s was killed by magic while trying to escape %2$s |
death.attack.message_too_long | Actually, the message was too long to deliver fully. Sorry! Here's stripped version: %s | Actually, the message was too long to deliver fully. Sorry! Here's a stripped version: %s |
death.attack.onFire.item | %1$s was burnt to a crisp whilst fighting %2$s wielding %3$s | %1$s was burned to a crisp while fighting %2$s wielding %3$s |
death.attack.onFire.player | %1$s was burnt to a crisp whilst fighting %2$s | %1$s was burned to a crisp while fighting %2$s |
death.attack.outsideBorder.player | %1$s left the confines of this world whilst fighting %2$s | %1$s left the confines of this world while fighting %2$s |
death.attack.sonic_boom.item | %1$s was obliterated by a sonically-charged shriek whilst trying to escape %2$s wielding %3$s | %1$s was obliterated by a sonically-charged shriek while trying to escape %2$s wielding %3$s |
death.attack.sonic_boom.player | %1$s was obliterated by a sonically-charged shriek whilst trying to escape %2$s | %1$s was obliterated by a sonically-charged shriek while trying to escape %2$s |
death.attack.stalagmite.player | %1$s was impaled on a stalagmite whilst fighting %2$s | %1$s was impaled on a stalagmite while fighting %2$s |
death.attack.starve.player | %1$s starved to death whilst fighting %2$s | %1$s starved to death while fighting %2$s |
death.attack.sweetBerryBush.player | %1$s was poked to death by a sweet berry bush whilst trying to escape %2$s | %1$s was poked to death by a sweet berry bush while trying to escape %2$s |
death.attack.thorns | %1$s was killed trying to hurt %2$s | %1$s was killed while trying to hurt %2$s |
death.attack.thorns.item | %1$s was killed by %3$s trying to hurt %2$s | %1$s was killed by %3$s while trying to hurt %2$s |
death.attack.wither.player | %1$s withered away whilst fighting %2$s | %1$s withered away while fighting %2$s |
outOfMemory.message | Minecraft has run out of memory. This could be caused by a bug in the game or by the Java Virtual Machine not being allocated enough memory. To prevent level corruption, the current game has quit. We've tried to free up enough memory to let you go back to the main menu and back to playing, but this may not have worked. Please restart the game if you see this message again. | Minecraft has run out of memory. This could be caused by a bug in the game or by the Java Virtual Machine not being allocated enough memory. To prevent world corruption, the current game has quit. We've tried to free up enough memory to let you go back to the main menu and back to playing, but this may not have worked. Please restart the game if you see this message again. |
Fixes 38
Read from Mojang’s own release notes for Minecraft 1.20.2 Pre-Release 1, published 2023-09-05. Every entry keeps its original bug ID.
38 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.
Fixed bugs in 1.20.2 Pre-release 1 38
MC-70127Some block state changes aren't communicated to clientsMC-72721Chat messages show after death independent of chat settingMC-103800Sometimes armor stands won't update their visual rotationMC-119873The text used for the credits button within the title screen is untranslatableMC-154827Typo in splash text "Verlet intregration!"MC-177172Dash in villager/trader UI is hardcoded / untranslatableMC-248778The item count symbol within shulker box tooltips is untranslatableMC-248833The parentheses used before and after the warning label within the language menu are untranslatableMC-248844The page indicator symbol within the recipe book GUI is untranslatableMC-248846The colon used within the death screen to show the player's score is untranslatableMC-249355The hyphen used within the statistics menu to show a null value is untranslatableMC-252295The word "whilst" within several death messages isn't spelled in American EnglishMC-252298Death messages relating to the Thorns enchantment don't contain conjunctions where appropriateMC-252316The word "burnt" within some death messages isn't spelled in American EnglishMC-253241The player count indicator symbol within the multiplayer menu is untranslatableMC-253269The advancement progress indicator symbol within the advancements menu is untranslatableMC-253270The hyphen used within boss bars for raids is untranslatableMC-253278The percentage symbol used within the level loading screen to show the loading progress of the world is untranslatableMC-253281Text within filled map tooltips when advanced tooltips are hidden is untranslatableMC-253283The percentage and chunk indicator symbols used within the optimize world menu are untranslatableMC-253638The symbols used within shulker box tooltips to show random loot table contents are untranslatableMC-255418Vertical redstone dust placed against dropper/dispenser/hopper doesn't visually disappear when the dust above is removedMC-256777The two characters used within the tab list to show players' health are untranslatableMC-260819The "death.attack.message_too_long" string is missing an article before the word "stripped"MC-263133Inconsistent word usage in Out of Memory screenMC-264233Player is shown as Anonymous after dying and respawningMC-264574symlink does not work for root world folderMC-264615It takes several seconds for the absorption effect icon to display after obtaining the effectMC-264656Regular golden apples don't increase the number of gold hearts if you previously ate an enchanted golden apple and then took damageMC-264657Absorption gold heart refilling is determined by whether the low level and the high level have the same hideParticles parameterMC-264658Only integer numeric data type can be used in macroMC-264809Redstone comparators cause redstone dust connection issueMC-265053Programmer Art lapis lazuli outline texture in enchanting table UI incorrectly uses the old formattingMC-265060Missing sprite for error in Loom GUI (loom.pngMC-265126'requirements' field can no longer be skipped in advancementsMC-265151The "(Unknown)" string that's displayed when being banned from a server for an unknown reason is untranslatableMC-265209Switching to protocol "CONFIGURATION" causes race conditionMC-265213The chat message from the /random command says "between 1 and 6" instead of "1 to 6"
Development cycle
This build was part of the run-up to 1.20.2. Everything tested here landed in that release.