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Minecraft 1.20.2-pre1

Feature-complete; only bug fixes land between here and release. Full source data for this version is extracted and browsable below.

2,382 names shipped in this version. Each result opens the wiki page for that thing.

Contents (7)
  1. What changed in 1.20.2-pre1
  2. New in-game text
  3. Reworded text
  4. Fixes
  5. Development cycle
  6. Browse this version
  7. Neighbouring versions

Java What changed in 1.20.2-pre1

Everything below is measured by comparing the game files of 23w35a with 1.20.2-pre1 — not copied from patch notes.

New in-game text 28

KeyText
advancements.progress%s/%s
commands.banlist.entry.unknown(Unknown)
container.shulkerBox.itemCount%s x%s
container.shulkerBox.unknownContents???????
deathScreen.score.valueScore: %s
event.minecraft.raid.defeat.fullRaid - Defeat
event.minecraft.raid.victory.fullRaid - Victory
filled_map.explorer_jungleJungle Explorer Map
filled_map.explorer_swampSwamp Explorer Map
filled_map.village_desertDesert Village Map
filled_map.village_plainsPlains Village Map
filled_map.village_savannaSavanna Village Map
filled_map.village_snowySnowy Village Map
filled_map.village_taigaTaiga Village Map
gamerule.enderPearlsVanishOnDeathThrown ender pearls vanish on death
gamerule.enderPearlsVanishOnDeath.descriptionWhether ender pearls thrown by a player vanish when that player dies.
gui.recipebook.page%s/%s
loading.progress%s%%
mco.download.speed.narration%s/s
mco.upload.percent%s %%
merchant.title%s - %s
multiplayer.player.list.hp%shp
multiplayer.status.player_count%s/%s
optimizeWorld.progress.counter%s / %s
optimizeWorld.progress.percentage%s%%
options.languageAccuracyWarning(Language translations may not be 100%% accurate)
stats.none-
title.creditsCopyright Mojang AB. Do not distribute!

Reworded text 28

Wording Mojang changed in this version.

KeyBeforeAfter
commands.random.roll%s rolled %s (between %s and %s)%s rolled %s (from %s to %s)
death.attack.anvil.player%1$s was squashed by a falling anvil whilst fighting %2$s%1$s was squashed by a falling anvil while fighting %2$s
death.attack.cactus.player%1$s walked into a cactus whilst trying to escape %2$s%1$s walked into a cactus while trying to escape %2$s
death.attack.drown.player%1$s drowned whilst trying to escape %2$s%1$s drowned while trying to escape %2$s
death.attack.dryout.player%1$s died from dehydration whilst trying to escape %2$s%1$s died from dehydration while trying to escape %2$s
death.attack.fall.player%1$s hit the ground too hard whilst trying to escape %2$s%1$s hit the ground too hard while trying to escape %2$s
death.attack.fallingBlock.player%1$s was squashed by a falling block whilst fighting %2$s%1$s was squashed by a falling block while fighting %2$s
death.attack.fallingStalactite.player%1$s was skewered by a falling stalactite whilst fighting %2$s%1$s was skewered by a falling stalactite while fighting %2$s
death.attack.fireworks.player%1$s went off with a bang whilst fighting %2$s%1$s went off with a bang while fighting %2$s
death.attack.flyIntoWall.player%1$s experienced kinetic energy whilst trying to escape %2$s%1$s experienced kinetic energy while trying to escape %2$s
death.attack.genericKill.player%1$s was killed whilst fighting %2$s%1$s was killed while fighting %2$s
death.attack.inFire.player%1$s walked into fire whilst fighting %2$s%1$s walked into fire while fighting %2$s
death.attack.inWall.player%1$s suffocated in a wall whilst fighting %2$s%1$s suffocated in a wall while fighting %2$s
death.attack.lightningBolt.player%1$s was struck by lightning whilst fighting %2$s%1$s was struck by lightning while fighting %2$s
death.attack.magic.player%1$s was killed by magic whilst trying to escape %2$s%1$s was killed by magic while trying to escape %2$s
death.attack.message_too_longActually, the message was too long to deliver fully. Sorry! Here's stripped version: %sActually, the message was too long to deliver fully. Sorry! Here's a stripped version: %s
death.attack.onFire.item%1$s was burnt to a crisp whilst fighting %2$s wielding %3$s%1$s was burned to a crisp while fighting %2$s wielding %3$s
death.attack.onFire.player%1$s was burnt to a crisp whilst fighting %2$s%1$s was burned to a crisp while fighting %2$s
death.attack.outsideBorder.player%1$s left the confines of this world whilst fighting %2$s%1$s left the confines of this world while fighting %2$s
death.attack.sonic_boom.item%1$s was obliterated by a sonically-charged shriek whilst trying to escape %2$s wielding %3$s%1$s was obliterated by a sonically-charged shriek while trying to escape %2$s wielding %3$s
death.attack.sonic_boom.player%1$s was obliterated by a sonically-charged shriek whilst trying to escape %2$s%1$s was obliterated by a sonically-charged shriek while trying to escape %2$s
death.attack.stalagmite.player%1$s was impaled on a stalagmite whilst fighting %2$s%1$s was impaled on a stalagmite while fighting %2$s
death.attack.starve.player%1$s starved to death whilst fighting %2$s%1$s starved to death while fighting %2$s
death.attack.sweetBerryBush.player%1$s was poked to death by a sweet berry bush whilst trying to escape %2$s%1$s was poked to death by a sweet berry bush while trying to escape %2$s
death.attack.thorns%1$s was killed trying to hurt %2$s%1$s was killed while trying to hurt %2$s
death.attack.thorns.item%1$s was killed by %3$s trying to hurt %2$s%1$s was killed by %3$s while trying to hurt %2$s
death.attack.wither.player%1$s withered away whilst fighting %2$s%1$s withered away while fighting %2$s
outOfMemory.messageMinecraft has run out of memory. This could be caused by a bug in the game or by the Java Virtual Machine not being allocated enough memory. To prevent level corruption, the current game has quit. We've tried to free up enough memory to let you go back to the main menu and back to playing, but this may not have worked. Please restart the game if you see this message again.Minecraft has run out of memory. This could be caused by a bug in the game or by the Java Virtual Machine not being allocated enough memory. To prevent world corruption, the current game has quit. We've tried to free up enough memory to let you go back to the main menu and back to playing, but this may not have worked. Please restart the game if you see this message again.

Fixes 38

Read from Mojang’s own release notes for Minecraft 1.20.2 Pre-Release 1, published 2023-09-05. Every entry keeps its original bug ID.

38 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.

Fixed bugs in 1.20.2 Pre-release 1 38

  • MC-70127 Some block state changes aren't communicated to clients
  • MC-72721 Chat messages show after death independent of chat setting
  • MC-103800 Sometimes armor stands won't update their visual rotation
  • MC-119873 The text used for the credits button within the title screen is untranslatable
  • MC-154827 Typo in splash text "Verlet intregration!"
  • MC-177172 Dash in villager/trader UI is hardcoded / untranslatable
  • MC-248778 The item count symbol within shulker box tooltips is untranslatable
  • MC-248833 The parentheses used before and after the warning label within the language menu are untranslatable
  • MC-248844 The page indicator symbol within the recipe book GUI is untranslatable
  • MC-248846 The colon used within the death screen to show the player's score is untranslatable
  • MC-249355 The hyphen used within the statistics menu to show a null value is untranslatable
  • MC-252295 The word "whilst" within several death messages isn't spelled in American English
  • MC-252298 Death messages relating to the Thorns enchantment don't contain conjunctions where appropriate
  • MC-252316 The word "burnt" within some death messages isn't spelled in American English
  • MC-253241 The player count indicator symbol within the multiplayer menu is untranslatable
  • MC-253269 The advancement progress indicator symbol within the advancements menu is untranslatable
  • MC-253270 The hyphen used within boss bars for raids is untranslatable
  • MC-253278 The percentage symbol used within the level loading screen to show the loading progress of the world is untranslatable
  • MC-253281 Text within filled map tooltips when advanced tooltips are hidden is untranslatable
  • MC-253283 The percentage and chunk indicator symbols used within the optimize world menu are untranslatable
  • MC-253638 The symbols used within shulker box tooltips to show random loot table contents are untranslatable
  • MC-255418 Vertical redstone dust placed against dropper/dispenser/hopper doesn't visually disappear when the dust above is removed
  • MC-256777 The two characters used within the tab list to show players' health are untranslatable
  • MC-260819 The "death.attack.message_too_long" string is missing an article before the word "stripped"
  • MC-263133 Inconsistent word usage in Out of Memory screen
  • MC-264233 Player is shown as Anonymous after dying and respawning
  • MC-264574 symlink does not work for root world folder
  • MC-264615 It takes several seconds for the absorption effect icon to display after obtaining the effect
  • MC-264656 Regular golden apples don't increase the number of gold hearts if you previously ate an enchanted golden apple and then took damage
  • MC-264657 Absorption gold heart refilling is determined by whether the low level and the high level have the same hideParticles parameter
  • MC-264658 Only integer numeric data type can be used in macro
  • MC-264809 Redstone comparators cause redstone dust connection issue
  • MC-265053 Programmer Art lapis lazuli outline texture in enchanting table UI incorrectly uses the old formatting
  • MC-265060 Missing sprite for error in Loom GUI (loom.png
  • MC-265126 'requirements' field can no longer be skipped in advancements
  • MC-265151 The "(Unknown)" string that's displayed when being banned from a server for an unknown reason is untranslatable
  • MC-265209 Switching to protocol "CONFIGURATION" causes race condition
  • MC-265213 The chat message from the /random command says "between 1 and 6" instead of "1 to 6"

Development cycle

This build was part of the run-up to 1.20.2. Everything tested here landed in that release.

Browse this version