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Keeping Smooth Frame Rates on Potato and Low-End PCs

Although TB BestGraphic Shaders adds path-tracing lighting, realistic shadows, and PBR surface details, it is built to run smoothly on potato, low-end, and mid-range computers. Pairing the shader with sensible vanilla video settings keeps your gameplay responsive even in busy builds.

Adjusting Vanilla Video Settings

1. Open Options and go to Video Settings.

2. Lower your Render Distance and Simulation Distance gradually, since every loaded chunk adds extra shadow and lighting work.

3. Set Entity Shadows and Biome Blend to modest levels so your hardware stays focused on block lighting and surface depth.

4. Keep your frame rate cap set to Unlimited or match it to your monitor with VSync if you notice screen tearing while turning quickly.

Balancing Shader Options

If you still notice dips in dense forests or large bases, open the Shaders menu and enter the shader pack's own settings screen. Step down any available shadow or lighting presets gradually rather than disabling effects completely. Because the pack is already designed for low-end and potato hardware, small adjustments to vanilla render distance usually restore steady performance while keeping realistic shadows and crisp visual clarity intact.