Optimize Lighting for Indoor Spaces and Torches
Access Lighting Controls
Open shader settings and navigate to the Lighting, Emissives, or Block Light section to control how torches and other light sources illuminate interiors.
Adjust Block Light Brightness
Find the slider for block light intensity or brightness multiplier. Increase this value to make torches, lanterns, and glowstone cast brighter, warmer light in caves and buildings. Decrease it if indoor spaces feel oversaturated or washed out.
Warm Up Torch Color
Many shader packs allow you to adjust the color temperature of block light. Shift the slider toward warm/orange tones to create cozy, realistic firelight in your bases and mines.
Balance Ambient Light
Check for an Ambient Light or Cave Light setting. This controls how much light naturally fills dark spaces when no torches are present. Lower values create genuine darkness in unlit caves; higher values prevent complete blackness.
Verify in Different Conditions
Build a small test room with torches and compare indoor lighting at day and night. Adjust until torchlight feels warm and natural without overwhelming the space or making caves too bright.