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Sursum Corda Renewed Shaders FAQ

10 questions players actually ask, answered.

How do I enable the shader after installing it?
Open your Video Settings in-game, select Shaders, and browse to find Sursum Corda Renewed Shaders in your shader folder, then click it to activate it.
Why do my shadows look too dark or too light?
Access the shader options menu (usually by clicking a Settings button in the Shaders screen) and adjust the Shadow Intensity slider to match your preference and system brightness.
Can I use this shader with texture packs?
Yes, Sursum Corda Renewed Shaders is designed to work with standard Minecraft textures and most texture packs, though the visual effect depends on how the pack handles lighting and colors.
My water looks weird or too reflective—how do I fix it?
Open the shader settings and look for water-related options like reflection strength or wave intensity; adjust these values to reduce reflectivity or change how water surfaces appear.
Is this shader heavy on performance?
Sursum Corda Renewed Shaders is moderately demanding due to shadow rendering and lighting calculations; performance depends on your GPU and the shadow quality setting you choose.
Why are my torches and glowstone not bright enough indoors?
Check the shader settings for block light or emissive light intensity and increase it, or verify that your Video Settings brightness isn't set too low.
Can I use this with mods that add new blocks?
Most mods work fine, but blocks added by other mods may not receive custom lighting until the shader is updated to recognize them—they'll still be visible but may look flat.
The night sky looks wrong or too bright—what's happening?
Open shader settings and adjust the night sky brightness or moon intensity; you may also need to disable any conflicting mods that alter celestial rendering.
How do I turn off shadows if they're causing lag?
In the shader options, lower the Shadow Quality setting or disable shadows entirely; this is the most effective way to improve performance on weaker systems.
Does this shader work in the Nether and End?
Yes, but the lighting effects are adapted for those dimensions—the Nether uses its own warm tones and the End has its own sky treatment, which you can customize in shader settings if options are available.