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Exploring Caves and Building Liminal Spaces with Colored Lighting

Navigating Dark Areas and Caves

Underground exploration feels noticeably different with Seconds Before Purge Shaders active, as the pack brings eerie colored lighting that changes the mood of dark areas and caves. Standard pitch-black tunnels take on strange hues alongside neon visual glitches and warping stone walls. When caving, carry extra torches or lanterns and place them closer together than usual so you can tell genuine dark spots—where hostile mobs can still spawn—apart from the shader's colored lighting. Watch block outlines closely when mining in deep caves, since cursed visual distortions can disguise exposed lava pockets or sudden floor drops.

Staging Empty Liminal Builds

The shader turns regular biomes into strange, empty liminal spaces, making it practical for horror maps, eerie screenshots, and unsettling bases. To emphasize this look, clear away clutter like tall grass, scattered item frames, and busy decorations so hallways and flat fields look wide and deserted. Test different vanilla light blocks—such as lanterns, sea lanterns, glowstone, or redstone torches—inside enclosed rooms to see how each source interacts with the pack's eerie colored lighting and neon glitches. Spacious, symmetrical rooms with repeating walls show off the unstable, warping block effect far better than cramped interiors.