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Using Colored Lighting in Builds and Caves

Choosing and Placing Light Sources

Radiant Vivid Colors makes torches and other vanilla light sources cast colorful glows onto nearby surfaces while keeping the blocks themselves looking completely vanilla. You can use this behavior to add atmosphere to builds without changing your block palette.

1. Gather different vanilla light blocks, such as standard torches, soul torches, lanterns, glowstone, or sea lanterns.

2. Place a single light source against a neutral wall, such as stone bricks or smooth quartz, during nighttime or inside an enclosed room.

3. Step back to see how the colored glow spreads across surrounding blocks, then swap the light source to compare tones.

Designing Around Colored Glows

Because the shader boosts overall color saturation and casts distinct hues from light sources, placement matters more than in standard vanilla lighting:

  • Separate Contrasting Lights: Leave a few unlit blocks between different types of light sources so their colored glows remain distinct instead of washing each other out.
  • Highlight Terrain Features: Tuck torches or lanterns behind foliage, pillars, or water features. The boosted saturation on grass and water pairs directly with the colored illumination.
  • Cave Exploration: Carry torches while mining to take advantage of both the cleaner dark-area light levels and the colorful bounce light on cave walls, making ore veins and pathways easier to read without harsh visual clutter.