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Moving Safely Under Heavy Visual Distortion

Navigating Without Reliable Depth Perception

Pain Shaders makes movement intentionally awkward and chaotic by distorting normal screen rendering. Because you cannot trust your eyes to judge cliff edges, jumps, or straight paths, use vanilla movement safeguards to prevent accidental deaths.

  • Hold Sneak on risky terrain: Whenever you cross bridges, cave ledges, or ravines, hold your Sneak key. Vanilla sneaking stops you from stepping off block edges even when visual distortion makes the floor appear shifted or warped.
  • Reduce extra camera motion: Open Options > Video Settings, set View Bobbing to OFF, and lower the FOV Effects slider. Removing vanilla camera sway prevents it from stacking with the shader's chaotic visual changes while you sprint.

Confirming Movement With the Debug Screen

When heavy screen chaos makes it difficult to tell which way you are facing or whether you are actually moving forward, press F3 to open the debug overlay.

Watch the XYZ coordinates on the left side of the screen to verify that you are advancing or climbing rather than walking into an obstacle. Check the Facing readout (North, South, East, or West) to travel in a straight line when distorted terrain hides familiar landmarks.