This pack is built with military-style roleplay in mind. The green goggle view and display effects make night operations feel like a real mission.
Getting your squad ready
1. Everyone who wants the goggle look needs the pack. Shaders are client-side, so each player must have a shader loader and select Loé's Night Vision themselves. The server doesn't need it.
2. Have everyone enable the pack from the Shader Packs screen before the mission starts. That way nobody is fiddling with menus mid-op.
3. Pick a location that's naturally dark: a cave network, a dense forest, or open terrain at night. The pack lights up dark areas, so darkness becomes your squad's advantage.
Running the mission
- Skip the torches for immersion. Your squad can navigate by goggle view alone, which keeps the stealthy feel intact.
- Use the clear sightlines. Harsh shadows are removed, so teammates and mobs stay visible even in corners. That's ideal for sweeping rooms or clearing tunnels.
- Set roles. For example, a point player leads the way while others watch the flanks. Everyone sees in the same green tones, so call-outs based on color won't work. Describe positions by landmarks and direction instead.
- Mix perspectives. If one player plays as "command" without the shader, they'll see the normal dark world. Your squad then has a clear reason to report what they see.
