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Record Build Showcases and Landscape Videos With No Creatures on Screen

EntitiesBeGone also works for video. Mobs, animals and other players won't wander through your flyovers, and your terrain and builds keep their normal vanilla look.

Preparing to record

1. Turn on EntitiesBeGone in Options → Video Settings → Shader Packs before you start recording.

2. Switch to Spectator or Creative mode so you can move smoothly without falling.

3. Travel your planned route once first. This loads the chunks and helps you avoid stutter in the final take.

4. Press F1 to hide the HUD.

5. Start your recording software and move slowly through the scene.

Tips for smoother footage

  • Grazing animals, roaming monsters and passing players are all invisible. You don't need to kill or relocate anything before filming.
  • Dropped items and armor stands are hidden, so clutter on the ground won't distract viewers.
  • The pack only changes which things are visible. Weather, time of day and lighting look like vanilla, so plan your recording around the sky you want.
  • If you want a mix of empty and lively shots, record each section twice: once with the pack on and once with it off in the Shader Packs menu.