This pack is designed to keep the vanilla style. It changes the glow on movie cape portals and leaves other blocks and items alone. That makes it easy to stack with the packs you already use.
Setting up a pack stack
1. Open Options → Resource Packs.
2. Move Emissive Cape Portals and your other packs into the Selected list.
3. Use the up and down arrows to arrange them. Packs higher in the list win when two packs change the same thing.
4. Put Emissive Cape Portals near the top so a texture or shader pack below it does not override the cape glow.
5. Click Done and test in a dark spot using F5 third-person view.
Tips for a clean setup
- Performance: As a core shader, this pack is a small file that loads quickly. It should not noticeably slow your game, even with other packs active.
- Texture packs: Packs that only change block or item textures normally work fine with it, because this pack does not touch those.
- Other shader-style packs: If another pack also uses core shaders, the two may compete. Try swapping their order. If the glow still disappears, you may need to choose one or the other.
- Turning it off: To go back to normal capes, move the pack from Selected back to Available and click Done. Nothing else in your world changes.
