Setting Up Dercode Shaders with Distant Horizons
Dercode Shaders works directly with the Distant Horizons mod so you can view far-away landscapes and terrain clearly without harsh visual seams between loaded chunks and distant terrain.
Pairing the Shader with Distant Terrain
Assuming both Distant Horizons and your shader loader are already running in your game client, a quick check ensures both systems blend smoothly.
1. Load into a world so Distant Horizons can begin generating distant terrain outside your normal vanilla render distance.
2. Open Options > Video Settings and keep your standard vanilla Render Distance at a comfortable level so your graphics card retains fast frame rates.
3. Open Shader Packs, select Dercode Shaders, and click Done to reload the pipeline.
4. Give your world a moment to render the distant terrain alongside the shader's custom skybox, detailed clouds, and atmospheric lighting.
Checking Horizon Blending
To make sure distant terrain looks clear across different times of day and weather:
1. Climb to a high vantage point overlooking an ocean, desert, or mountain range.
2. Observe where your loaded chunks meet the Distant Horizons terrain under clear blue skies and during midnight skies.
3. If distant landscapes look obscured or too heavy on performance, open the Shader Pack Settings and adjust volumetric light rays or cloud settings until far-away terrain stands out clearly.