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Depth Style Shaders Wiki › Guides › How to Capture Clean Depth Passes for Video Editing

How to Capture Clean Depth Passes for Video Editing

Video creators can use Depth Style Shaders to record a dedicated depth pass alongside normal gameplay footage. Because the shader runs smoothly with zero performance impact, your frame pacing stays consistent between passes.

Preparing the Game View

1. Set up your camera path or repeatable scene in your world.

2. Press F1 to hide your hotbar, crosshair, hand, and chat so UI elements do not cover the grayscale image.

3. Open Options > Video Settings > Fullscreen (or match your recording window resolution) so your normal footage and depth footage share identical dimensions.

4. Record your first pass with standard visuals or your preferred visual shader.

Recording the Depth Pass

1. Open Options > Video Settings > Shader Packs and enable Depth Style Shaders.

2. Keep F1 active so the screen displays only the pure depth buffer.

3. Replay the exact same camera movement and record the grayscale view.

In the finished recording, nearby foreground objects appear dark while distant terrain fades toward light gray, giving external video editing software a clean luminance map to drive post-processing effects.