Deprivation Shaders Wiki › Guides › Setting Up Moody Lighting with Bloom Effects
Setting Up Moody Lighting with Bloom Effects
Utilizing Glowing Light Sources
Deprivation Shaders alters light behavior by adding soft bloom effects to glowing blocks and sky light sources. You can use these features to craft mysterious, atmospheric scenes in your builds.
1. Place light-emitting blocks—such as lanterns, torches, or glowstone—inside dimly lit corridors or subterranean rooms.
2. Observe the soft bloom effect spreading outward from each light source, which softens harsh vanilla block light into a hazy glow.
3. Position your light sources at varying heights to cast deep, reworked shadows across adjacent surfaces.
Designing for a Vintage Camcorder Aesthetic
To capture the mod’s intended retro camcorder and war-record feel:
- Build enclosed spaces with narrow openings toward the sky. Skylight entering dark rooms creates high-contrast ambient shading paired with glowing sky bloom.
- Alternate light levels down long pathways. The shader's ambient shading will plunge unlit sections into deep, eerie shadows while nearby light blocks bleed softly into view, building tension throughout your base.