Changing the Mob Hit Damage Color
Custom Damage Overlay Color Shaders replaces the standard red hit flash with a custom tint of your choice. You can configure this visual effect to tailor combat feedback directly to your preference.
Selecting Your Hit Tint
1. Navigate to your video and shader options from the pause menu (under Options > Video Settings > Shader Packs, depending on your shader loader).
2. Open the shader configuration settings for Custom Damage Overlay Color Shaders.
3. Locate the color selection controls to specify your desired damage flash color.
4. Save your adjustments and return to your game world.
Testing the Visual Change
Once configured, locate any nearby creature, monster, or animal in your world. Attack the target with an empty hand or a weapon. When struck, the mob will immediately flash with your chosen custom color rather than the standard vanilla red. Because the mod applies globally, the new tint automatically displays across all hostile and passive entities alike without requiring individual mob setup.