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Ctmpomfix Shader Chocapic13 Shaders Edit Shaders Wiki › Guides › Balancing Frame Rate and Visual Quality

Balancing Frame Rate and Visual Quality

Rendering 3D block shapes, light bounces, and extended horizons at the same time puts heavy demand on your graphics card. If you experience lag while running CTMPOMFIX Chocapic13′, you can tune its heaviest features without removing the shader.

Adjusting Heavy Shader Features

Open Options, go to Video Settings, and enter the Shader Packs settings menu for CTMPOMFIX Chocapic13′ to adjust these features one at a time:

  • Disable optional path tracing: Calculating natural light bounces around corners and inside caves is very demanding. Turning optional path tracing off is the fastest way to boost performance while keeping realistic sunlight, soft sky scattering, and bright colors.
  • Lower or disable 3D block depth: Rendering physical block shapes and bumps via CTMPOMFIX and PBR materials adds extra work for every nearby surface. Turn off 3D depth options or remove heavy PBR resource packs if dense builds slow your game down.
  • Toggle texture upscaling: Turn off standard texture upscaling in the shader settings if playing at high screen resolutions causes frame drops.

Balancing Vanilla Distance with Distant Horizons

When playing with Iris and Distant Horizons, lower your standard vanilla render distance in Video Settings. Let Distant Horizons display the landscapes miles away while the shader concentrates full PBR details and shadows on the chunks immediately around you.