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Sui Create AeronauticsPBR Resource Pack FAQ

10 questions players actually ask, answered.

What does Sui Create AeronauticsPBR Resource Pack actually do in-game?
It brings LabPBR textures to blocks and items from Create: Aeronautics by adding normal maps, roughness maps, and parallax mapping so your machines react to light under compatible shaders.
Do I need any special settings or shader packs to see the metallic shine and bumps?
Yes, you must enable LabPBR-compatible shaders in your video settings so the normal and roughness maps can properly interact with light sources on your flying contraptions.
Why do some mechanical blocks look completely flat instead of having 3D depth?
Parallax occlusion mapping is only applied to select blocks, and you may need to check your shader pack settings to ensure parallax depth mapping is turned on.
Does this resource pack change the original pixel art style of Minecraft?
No, it maintains the classic blocky feel and standard pixel art style while giving your engines, sails, and tools a detailed industrial surface finish.
Which blocks and items are covered by the resource pack?
It covers a massive set of textures across various aeronautics blocks, engines, sails, and tools used in your builds.
Why are my machine parts not showing metallic reflections?
Ensure you are using a shader pack that supports LabPBR, as standard Minecraft lighting cannot read the roughness maps included in the pack.
How do roughness maps affect the look of copper and metal parts?
Roughness maps adjust how light shines and reflects across metal, copper, and mechanical parts, making different materials look appropriately polished or matte.
What do normal maps change on machinery surfaces?
Normal maps add tactile bumps and grooves to machinery surfaces so they catch light dynamically when viewed under shader lighting.
Will installing this resource pack affect my game's performance?
Because it adds advanced rendering features like normal maps, roughness maps, and parallax occlusion mapping, your performance will depend heavily on the shader pack you use.
How do I make sure parallax mapping is working correctly on flat surfaces?
Verify that parallax occlusion mapping is enabled in your active shader pack's configuration menus and that you are looking at a block that supports the feature.