Getting Custom Mob Animations to Work with JEM
Squishy’s Reanimated Mobs Resource Pack relies on specific mod support to display custom animations and small model adjustments. Without the required engine, mobs will retain their default appearances.
Verifying Prerequisites
Before launching your world, ensure you have the JEM (Json Entity Models) mod loaded in your game instance. This mod supplies the framework needed to read the custom movement files, bone rotations, and unique entity states included in the resource pack. If JEM is missing, the custom animations will not trigger.
Enabling the Resource Pack
Once JEM is active, turn on the resource pack through your client settings:
1. From the main menu or the pause screen, select Options.
2. Click on Resource Packs.
3. Locate Squishy’s Reanimated Mobs in the Available column on the left.
4. Hover over the pack icon and click the right arrow to transfer it to the Selected list on the right.
5. Click Done to allow the game to reload its assets.
To confirm everything is working, find a common monster like an Enderman or Creeper. If the Enderman exhibits a smooth, fluid walk cycle rather than the stiff vanilla stride, your configuration is set up correctly.