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Dungeons Crit Sound Resource Pack Wiki › Guides › Verifying Visual Preservation and Audio-Only Changes

Verifying Visual Preservation and Audio-Only Changes

Understanding Asset Scope

This resource pack is designed strictly as an audio modification. It replaces specific combat sound files without modifying any textures, models, or particle effects.

  • Mob Textures: Hostile and passive mobs—such as zoglins, piglins, and pigs—retain their standard models and skin textures.
  • Item Models: Swords, axes, and armor look completely unchanged in your inventory and third-person view.
  • Particle FX: The spark and star particles emitted when scoring a critical strike remain the default vanilla visuals.

Confirming Proper Display

If you prefer the vanilla visual aesthetic or use separate texture packs, you can confirm this pack is functioning without visual interference:

1. Enter combat against any enemy, such as a zombified piglin, while watching the visual feedback.

2. Verify that dropped items (like rotten flesh or experience orbs) and mob animations appear standard.

3. Confirm that the only difference during combat is the heavier, more rewarding impact sound accompanying your attacks.